Members: Lukas Goll, Evgenija Pavlova, Tim Kaiser, Maximilian Mayer


1. Milestone: Game Idea Pitch (06.11.2019)

2. Milestone: Prototype (20.11.2019)

3. Milestone: Interim Demo (11.12.2019)

4. Milestone: Alpha release (15.01.2019)


5. Milestone: Playtesting



6. Milestone: Final Release

Final documentation:

Final game trailer:

Compiled final game version:

Voxzilla Build.zip




  • No labels

5 Comments

  1. Unknown User (ga38kap)

    • What is your favorite aspect of the proposed game? Why?
      I think it's going to be a lot of fun to smash all parts of the city and the feeling of being extremely strong vs very weak in the beginning is probably very satisfying.
    • What is your least favorite aspect? Why?
      I think the progress of getting strong could be improved and different every play-through otherwise it's just a walk around and smash everything without any challenge which is boring.
    • Which single change or addition would you suggest to most improve the game?
      To mix things up you could add "random events" like police raids where you have to escape an area that gets flooded with officers or a scripted robbery that you could interact with.

  2. Unknown User (ga58len)

    1. What is your favorite aspect of the proposed game? Why?

    The scaling of the Kaiju and becoming stronger and stronger seem to me like the most motivating part of the game.

    2. What is your least favorite aspect? Why?

    I think only smashing buildings that don't defend themselves like enemies in other games will get boring very fast.

    3. Which single change or addition would you suggest to most improve the game?

    I think having a police force or any anti Kaiju enemy that tries to stop the Player from destroying more of the city would make the game more interactive.


    • What is your favorite aspect of the proposed game? Why?
      I think that the idea of just running around and feeding on the destruction to get bigger and detroy large buildings and structures to become in the end a colossal beast which is capable of dstroying the whole city is really cool.
    • What is your least favorite aspect? Why?
      I think the weak spot of the game is that the only oppenent to godzilla is time. As this oppnend needs no workaround but is always there like a unavoidable obstacle it could get a bit boring playing only against time.
    • Which single change or addition would you suggest to most improve the game?
      I think it would be nice to have a opponent which tries to stop godzilla from destroying everything. This could be espeacially challenging as godzilla is very small in the beginning and thus has to stay undercover while destroying the city.


  3. Unknown User (ga78yax)

    What is your favorite aspect of the proposed game? Why?

    I like the idea of growth and to start really small. If it turns out as I'm imagining it, it will be really cool to start as a really small Godzilla and after some time being as big as the buildings and to overview the whole city.

    What is your least favorite aspect? Why?

    My least favorite aspect is the lack of a real challenge. Having a time limit is the worst type of challenge.

    Which single change or addition would you suggest to most improve the game?

    The growth system is pretty cool, but the end goal is a little boring. I would prefer a multiplayer game, where two persons are preparing themselves by growing their Godzilla and then fighting against each other. The bigger one has obviously an advantage in the fight and so there is also a strategic element in the game, where each player has to decide if it’s right time to fight.

  4. Unknown User (ga58kav)

    What is your favorite aspect of the proposed game? Why?

    I like the idea that the player has to keep up a combo in order to get a better score. This gives the simple task of just destroying everything more depth and the player needs to carefully plan their actions.

    What is your least favorite aspect? Why?

    There is no real correlation in the score you get at the end and reaching the goal of the level. Yes destroying makes you bigger and allows you to destroy the target building but this does not really affect the score at the end. It might be even better to wait and get more points before destroying the main building(if this ends the level) in order to get a higher score.

    Which single change or addition would you suggest to most improve the game?

    I would change the objective of destroying the designated building to get as high of a score/combo as possible and maybe instead of growing bigger the Godzilla could destroy bigger buildings only after their current combocounter is at a certain stage.