As this year's topic of the Computer Games Laboratory course is "Speed", we decided to make an unconventional racing game. At it's core it is an asymmetric multiplayer game where two parties compete against each other in real time. The first party consists of one or more drivers, that try to reach the end of a racing track, while the second party consists of one godlike player whose objective it is to stop the other players from reaching the end of the track.
The focus of our game is to create a fast-paced, competitive multiplayer experience, which will differ significantly depending on whether you take on the role of a driver or of the god-player. The god-player has a bird's eye view on the racing track and can use different abilities to prevent the drivers from reaching their goal. The drivers on the other hand have a first-person cockpit perspective from inside their cars and have to dodge anything that the god-player throws at them.
The game world solely consists of the race track. There won't be any additional environment. The track will be delimited on both sides by some kind of cliff, that the racers can fall off if they stray too far from the track. The overall artstyle of the game will be non-photorealistic, aiming for a more cartoony/toon-shaded style. Long term motivation and replayability are achieved by upgrades to vehicles and god-abilities.
The goal of the game obviously differs depending on which role you take on. The drivers will win the game if at least one of them makes it to the end of the track in one piece and on time. The god-player on the other hand will win if he can successfully prevent all drivers from reaching the goal.
Project Notebook (State: Final Release)
Link of the final version and source: