Group Members:

  • Kyryll Vasylenko
  • Lars Eble
  • Aymane Chaoui
  • Paul Pillau


Milestone 1: Game Idea Pitch (10. November 2021)

Milestone 2: Prototype (24. November 2021)

Milestone 3: Interim Report (15. Dezember 2021)

Milestone 4: Alpha (19. Januar 2022)

Milestone 5: Playtesting (02. Februar 2022)

Milestone 5: Final Release (16. Februar 2022)

Game APK:

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  1. 1. I like how Slender Man is just neutrally standing in the middle and enjoying the chaos around him :D

    2. Balancing would be very difficult, since you have multiple heroes and want all of them to be viable, but also different.

    3. Not sure how great this suggestion is, but it is interesting to consider: After you get eliminated from the game, your hero would remain and you have a last chance to get revenge on whoever knocked you out, or help somebody else win.

    1. What is your favorite aspect of the proposed game? Why?  Losing pages every after a certain amount of time prevents the game from getting too long.

    2. What is your least favorite aspect? Why? That Slender Man just stands around in the middle.

    3. Which single change or addition would you suggest to most improve the game?Maybe you could let Slender wandering around the map,

    1. Like Min Tin I also like the addition of a timer to limit a single game's length, especially on mobile.
    2. I have to admit I do not like the integration of the course theme. As it is, slender man seems mostly inconsequential to the players; it is too weak in its effects and you have to go out of your way to summon it.
    3. Instead of slender man being directed by a player to attack other players, maybe make it an unpredicatable third (or rather fifth) party. When powerful enough, it could even briefly turn the 1v1v1v1 to a 4v1 when it appears which could create an interesting disruption to the usual game loop.
      E.g., it appears, all players move to the same spot and defeat slender man together. Now, four mortal enemies are in the same spot.
    1. I like your game idea overall. It seems to include both MOBA and RTS elements, which I think could be very fun genres for a good multiplayer experience. I also like the thematic bind between the goal (stealing pages) and Slender man.
    2. I think your biggest challenge will be scope. There seem to be a lot of intertwined systems that need to work together. These may prove challenging within the semester.
    3. Assuming I understood the concept correctly and the minions can be fended off, I wonder if your game could enter a sort of stalemate where pages are just being traded back and forth. In which case I could suggest the incorporation of a secondary win condition or a sudden death timer, so that the game is guaranteed to end at a specific point in time.