Group Members:

  • Maximilian Hess
  • Viktoria Kirchleitner
  • Shyam Rangarajan
  • Moritz Schirra

Trailer

Game

Windows Build:
https://drive.google.com/file/d/1iguafHjHR2Olzcaa5I20w26-tyn1biuN/view?usp=sharing

Exit Pages:

Complete Documentation

combinepdf (9).pdf

Timeline

Milestone 1: Game Idea Pitch (10.11.2021)


Milestone 2: Prototype (24.11.2021)

Milestone 3: Interim Demo (15.12.2021)

Milestone 4: Alpha Release (19.01.2022)



Milestone 5: Playtesting (02.02.2022)

Milestone 6: Final Release (16.02.2022)



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3 Kommentare

  1. Unbekannter Benutzer (ge56nac) sagt:

    1. Your interpretation of the Slender Man theme is by far the most creative, I like how he is a good guy trying to help someone

    2. The static pages, as you said, are going to be a big challenge. After playing a few games as Slender, you would most likely memorize them all and when playing the student afterwards, you might know by intuition which page is more likely to be applicable without needing help

    3. Maybe Slender Man could have more influence on the rooms, like turning on the lights or other electrical devices? That way he could also actively participate on solving the puzzles


    • What is your favorite aspect of the proposed game? Why?  - I like the 2 player cooperation game expect of the game and the funny story.

    • What is your least favorite aspect? Why? -  The game could be more boring for the player Slender Man, who is just communicating clues to the player

    • Which single change or addition would you suggest to most improve the game?  To counter boredom for Slender, the pages are also puzzles

    1. Your core mechanic sounds like fun chaos.
    2. The implementation of your ideas will be very difficult and a lot of work.
    3. A possible punishment for the players messing up could be to scramble the current task, i.e. to regenerate a part of the current room (if your procedural algorithm supports this).