Group Members:
Matthias Ellerbeck
Musfira Naqvi
Mert Ülker
Doğa Yüksel
Milestone 1: Game Idea Pitch (10.11.2021)
Milestone 2: Game Prototype (24.11.2021)
Milestone 3: Interim Demo (15.12.2021)
Milestone 4: Alpha Release (19.01.2022)
Milestone 5: Playtesting (02.02.2022)
Milestone 6: Final Release (16.02.2022)
Compiled game (~530MB): https://1drv.ms/u/s!AtP1Dd6B8IqOg4kHd3ukqNfxSPiU1w?e=isYgjF
3 Kommentare
Unbekannter Benutzer (ge56nac) sagt:
1. I like your ghost solution to camping in a corner or with the back against the wall
2. If projectiles of the weapon also don't move while you look at them, then after you turn around, quick enemies could dodge them without you even seeing how they dodge.
3. The idea itself is solid, but you only mentioned basic enemies. Maybe an enemy that defies the rules by being invisible until he gets close to attack? Could be an interesting jump-scare element :)
Min Ting Luong sagt:
Unbekannter Benutzer (ge75yuk) sagt: