Nassif, George
Supervisor:Prof. Gudrun Klinker
Advisor:Eichhorn, Christian (@ga73wuj)
Submission Date:[created]


Virtual Reality is a growing field in computer science. It immerses its users in a virtual world and provides them with an experience that they could not have in the real world. It can also be a rehabilitative experience for some people with limitations, including disabilities or age restrictions. There have been many attempts in creating different augmented reality and virtual reality experiences for elderly people in order to provide them with experiences they cannot have at their current age and to counter some of their diseases and motor skill restrictions. In this paper, the different issues elderly people suffer from and appropriate guidelines for designing virtual reality applications for them are explored through literature and previous work. Furthermore, some of the previous work that has been done is analysed in this specific field in order to gain the appropriate insight. Consequentially, after analysing and going through the literature, a travel application in a virtual reality will be created using the Oculus Quest head-mounted display and its controllers to provide a tangible and approachable method to enable the elderly to have a good experience without overwhelming them with the technology used. A scenario-based evaluation was created to evaluate the application based on assumptions and previous work done in this field of work, as a real-life evaluation is not possible due to the pandemic. The results of the evaluation are expected to be heterogeneous based on the observed positive attributes, issues and shortcomings.

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