|Supervisor:||Prof. Gudrun Klinker|
|Advisor:||Dyrda, Daniel (@ga67gub)|
Immersion is considered to play an important role in improving the player’s experience when experiencing video games. This thesis investigates the effect and application possibilities of voice interaction as a tool to increase the player’s immersion, and attempts to demonstrate them by presenting a prototype. This prototype, a real-time tactics game called “On my command” (OMC), can be played by mouse and voice commands or by a virtual reality (VR) device and voice commands. It gives the player control over a single company of mid 18th century soldiers and serves as a simple example on how voice interaction can be capitalized on in this context and how arising problems might be circumvented. Furthermore, as real-time tactics games often contain some form of violence and increased immersion also changes the way the player experiences this violence, this thesis will investigate potential hazards of high immersion in combination with violent video games. But also applications of immersion outside mere entertainment will be explored and why the research of immersion might be more important than just to allow the creation of better video games.