Author:

Münzenmaier, Dirk
Supervisor:Prof. Gudrun Klinker
Advisor:Eichhorn, Christian (@ga73wuj)
Submission Date:[created]

Abstract

Nowadays, most people have multiple mobile devices at their disposal. While their limited size is beneficial in transit, it also decreases their presentation capability. This restriction especially applies to the elderly, who often suffer from visual impairments. However, serious games for mobile devices increasingly are being developed in order to improve the quality of life and counter the cognitive decline of older adults. We present Merging Multiple Displays (MMD), a package for the Unity game engine that aims to provide an API for developers to implement surface enlargement in their applications. Additionally, MMD offers means to synchronize the state of entities, either explicitly or continuously, between the devices. The integration of MMDs core features proved to be straightforward. However, the more advanced features require more time and effort for implementation. Our evaluation showed promising results, in which both utilized network solutions could handle a high number of event invocations in a local network. Ubi-interact could also handle large package sizes, while an upper limit prevented such a test with Mirror.

Results/Implementation/Project Description

Conclusion

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