Etgen, Jean-Luc Supervisor: Prof. Gudrun Klinker Advisor: Dyrda, Daniel (@ga67gub) Submission Date: [created]
Game worlds are complex interconnected entities that become difficult to understand when looked at by designers. A game engine that has an understanding of the game world can simplify this process with hierarchical graphs. In this thesis, the concepts of Statecharts and city planning are combined to develop Smart Game Worlds. Smart Game Worlds condense topological information about a game world into a tree graph. A set of design goals is developed for a functional prototype and implemented in the Unity game engine. By creating applications for pathfinding, it is shown that game developers can benefit greatly from such a tool.
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