|Pham, Van Minh|
|Supervisor:||Prof. Gudrun Klinker|
|Advisor:||Dyrda, Daniel (@ga67gub)|
|Submission Date:||June 15th 2022|
This work proposes different ways to balance competitive multiplayer video games for fair experiences. To that end competitive multiplayer games are examined with a particular focus on League of Legends, a Multiplayer online battle arena (MOBA) The concepts of balance and fairness as well as their perception aspects were looked into in detail. Furthermore balancing methods for game mechanics and aspects surrounding games are addressed. To assist with the design of new game mechanics a list of design questions is proposed that has a focus on game balance. With that list comes a flowchart that filters out unrelated design questions. Both can be modified and extended for individual needs. Finally an analytics tool is presented that finds potential imbalances in competitive multiplayer games after the game has launched. The implementation specifically focuses on champion imbalances in League of Legends. While this tool found appropriate results, it only works as an assisting tool next to expert opinion and community feedback.
Flowchart for Design Questions: flowchart.xlsx
Analysis Tool Repository: https://gitlab.com/VM_P/lol-balance