Author:

Christoph Ertsey
Supervisor:Prof. Gudrun Klinker
Advisor:Dyrda, Daniel (@ga67gub)
Submission Date:[created]

Abstract

Camera design is an important part of computer games design. The virtual camera can be seen as the player’s main tool to collect visual information about the state of the game they are currently playing. In this thesis an attempt is made to gather information about what defines good camera design for computer games and which demands are made towards the virtual camera. The most common types of virtual camera models are described and a short summary about their usage is given. In order to help camera designers to include multiple different of those virtual camera models into their projects and to smoothly transition between these models, the concept of a rig-based camera system is introduced. The purpose of this camera system is to find a common solution that can handle all the mentioned virtual camera models and different methods of transitioning between them. The basic design of the proposed system is presented and key elements for the single components of the system are defined and described. Additionally an implementation of the described concept was attempted using the Unity game engine. The model implementation and its components are described in detail and further improvement possibilities are discussed. Although the implementation could not been fully completed in the scope of this thesis and therefore no final conclusions may be drawn, first results of preliminary tests show promising results for the benefits of such a system.

Results/Implementation/Project Description

Conclusion

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