|Elsherif, Tarek Mostafa Hassan|
|Supervisor:||Prof. Gudrun Klinker|
|Advisor:||Eichhorn, Christian (@ga73wuj)|
The field of superhuman sports is a new emerging discipline that has recently attracted both public and academic interest. It is considered to be a reform of sports as we know them, as it aims to utilize technology to provide an augmented experience to its participants. There is a wide range of technologies involved in this field, including robotics, augmented reality (AR), and real-time networking. This can render superhuman sports as complex systems and can create a gap between the developers and these technologies. This research aims to tackle this problem by presenting a framework that facilitates the process of developing superhuman sports games, specifically ones that utilize network-based AR and can work on several different platforms. It uses the ARSSP (Augmented Reality Superhuman Sports Platform) framework as a foundation and extends it with new features that tackle its limitations. The framework is then evaluated by assessing how well it can successfully create a superhuman sports game. The research arrives at promising results that would consider this framework as a forward step in the studies of superhuman sports that can help in their development and benefit future research.
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