Author:

Schacherbauer, Martin Hubert
Supervisor:Prof. Gudrun Klinker
Advisor:Dyrda, Daniel (@ga67gub)
Submission Date:[created]

Abstract

In order to increase correct representation and inclusion of disabled people this paper addresses the current state of video games. We found that the most represented group of people in games is still the White, able-bodied, young man. In order to remind developers that there are other people than that aforementioned person, we analyzed the game development process and found that by hiring with accessibility and equity in mind, teams get more diverse and in turn more voices in a team get represented. Additionally, practices like the game development document or agile processes can be expanded to also take into account accessibility and representation. We also developed tools that can be used with GitHub, which ensure that changes in code, if relevant, need to be approved before being put into the game.

Results/Implementation/Project Description

Conclusion

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