|Supervisor:||Prof. Gudrun Klinker|
The ever growing problems of nutrition and obesity in modern society are being tackled in many different ways, one of which is serious games. This thesis is based on the implementation, evaluation and results for the mobile augmented reality application SushiAR, which tries to show the user what types of sushi and ingredients are healthy and thereby makes them think about their nutritional intake. The Nutri-Score was vital for displaying how healthy the users choices were. After discussing related works and the games implementation, one evaluation using the System Usability Score (SUS) in the early stages of development, and later on another evaluation using the SUS, Game Experience Questionnaire (GEQ) and Nutrition App Quality Evaluation (AQEL) are reviewed. This resulted in the overall outcome that users may change their behaviour regarding healthy nutrition after using this application.
Thesis and Presentations:
TODO: release → link?