Prof. Gudrun Klinker, Ph.D. (with David Plecher, Daniel Dyrda and Sven Liedtke)
General Information
The Demo Day of the Fakultät für Informatik aims to provide a platform for exceptional student projects to be presented to a broader audience.
Students have the opportunity to present interesting demonstrations and results obtained in the context of courses, exercises or other activities and discuss these with a broad range of visitors.
The presentations each consist of a conference-style "one minuite madness" introduction and a demo- or poster-presentation afterwards.
More on in.tum.de/demoday
Winter semester 2023
The Demo Day of the winter semester 2023 will take place on 7. Feb 2023. Students will present their current projects in the context of different teaching or research activities.
Time & Location
The Demo Day will take place on 7. Feb 2023.
- Presentations: 16:00 - 17:15, Room: HS 3
- Posters/Demos: 17:30 - 20:00 in the main hall
- Award ceremony: TBA
Information for participants
- For registration, please use the registration form or send a short notice with your project name and the members of your team to David Plecher
- Presentation: each participating project will be presented in a 1-minute teaser-presentation, consisting of 1 slide
- The presentation should be given in english
- Do not use any animations/multiple pages in your slides. You will not have direct control over your presentation.
- Please send this slide by using the registration form or via email to David Plecher
- Please use the template for the presentation slide (see below)
- ATTN: For the presentation, please try to roughly sort by project number, so we get a smooth flow of presenters
- Each project has to give a demo-presentation in the main hall (poster+demo also possible)
- In special cases you can have your poster printed (A1). Please use the registration form or contact David Plecher. You can use the template below for your own posters.
- Please do not use videos on your slides.e
- You get 1/2 table (with power but no Ethernet connection) demo space plus opportunity to put up your poster
- Please ask if additional equipment is available (such as power, bright/dark lighting preferences, additional space, etc.) by using the registration form or contact David Plecher
- Also send additional questions to David Plecher
Important Deadlines
- 7. Feb 2023 16:00: Demo Day Winter 2023
- 7. Feb 2023 12:00: Project IDs, Table Slots and Seating will be announced - see table below
- 5. Feb 2023: Hand in the 1 minute madness slide
- 4. Feb 2023: Last possibility to request additional requirements
- 4. Feb 2023: Last possibility to submit poster files
- 4. Feb 2023: Last possibility for registration for Demo Day WS 2022/23
Templates
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Edit your registration here.
Seat/Booth Overview
Team Name |
RelatedLecture |
Booth (Table Number) |
Team Number (Order of presentation 1-Minute-Madness) |
---|---|---|---|
Boxford out of Shape | Level Engineering: Methoden und Werkzeuge für die Erstellung von Spielumgebungen und Level Design, Geschichtswelten | 10A | 33 |
Skeletoons | Level Engineering: Methoden und Werkzeuge für die Erstellung von Spielumgebungen und Level Design | 11A | 29 |
Escape: Kill Zone | Level Engineering: Methoden und Werkzeuge für die Erstellung von Spielumgebungen und Level Design | 11B | 31 |
PewPew | Level Engineering: Methoden und Werkzeuge für die Erstellung von Spielumgebungen und Level Design | 12A | 32 |
Between Worlds | Level Engineering: Methoden und Werkzeuge für die Erstellung von Spielumgebungen und Level Design | 12B | 30 |
Kingdom of Math | Augmented Reality | 14B | 23 |
Jim Pickrell - Kinect Tag Game | Gudrun Klinker | 6 | 15 |
Developing a Virtual Reality Terrain Editor for the Godot Game Engine | Augmented Reality | 13 | 24 |
Homeostasis | Business Simulation | 14A | 16 |
IDP - Interactive Programming in Augmented Reality | Chair of Architectural Informatics | 15 | 25 |
Holy Mouse | Interaktive Visualisierung | 16 | 28 |
Grüner Odeonsplatz | Interaktive Visualisierung | 17 | 26 |
Saeculum | Interaktive Visualisierung | 18 | 27 |
Knifeuine - Wake Up | Semester Game Jam | 19A | 36 |
WISTUM | WISTUM | 19B | 0 |
Favorite Games - Together At Last | Einführung in die Informatik für Games Engineering | 1A | 1 |
Capsule Wars | Einführung in die Informatik für Games Engineering | 1B | 2 |
Meine Favoriten | Semester Game Jam | 20A | 35 |
Heart Attack | Semester Game Jam | 20B | 34 |
Incorporating Haptic User Interfaces into Dynamic Surface Expansion to create Digital Board Games for the Elderly | Master's Thesis at FAR | 22 | 37 |
Siemens AG | Master's Thesis at FAR | 23 | 38 |
Super Mesh Bros. | Daniel's Master Lab Course | 24 | 42 |
Daruma | Daniel's Master Lab Course | 25 | 40 |
Team Elevator | Daniel's Master Lab Course | 26 | 44 |
ChronoQueue | Computer Games Laboratory | 27 | 39 |
Brush 'n' Rush | Computer Games Laboratory | 28 | 41 |
Prop Clash | Computer Games Laboratory | 29 | 43 |
Slice Of Time | Einführung in die Informatik für Games Engineering | 2A | 3 |
Planet Miner | Einführung in die Informatik für Games Engineering | 2B | 4 |
Augmented Magnets | Serious Games Practical Master's Course | 31 | 45 |
Temple Go | Active SportGames (IN2265) | 32 | 21 |
Car Repair Madness | Active SportGames (IN2265) | 33 | 19 |
Red and Blue Ragdolls | Active SportGames (IN2265) | 34 | 22 |
Tarzan VR | Active SportGames (IN2265) | 35 | 20 |
Pengu Tower | Einführung in die Informatik für Games Engineering | 3A | 5 |
GoGOTeam | Einführung in die Informatik für Games Engineering | 3B | 6 |
Space Bouncer (feat. Cats) | Einführung in die Informatik für Games Engineering | 4A | 7 |
Think Inside The Box | Einführung in die Informatik für Games Engineering | 4B | 8 |
Sacrifices | Geschichtswelten | 5A | 18 |
Dungeons And Dating | Storyworlds X Concept Art | 5B | 17 |
Split Screen Armored Warfare | Imge | 7A | 9 |
Snuffed Out | Imge | 7B | 10 |
Study Buddies | Imge | 8A | 11 |
Who is scared of the Wulliman | Imge | 8B | 12 |
Potential Entropy | Imge, Level Engineering | 9A | 14 |
Interstellar Delivery | Imge | 9B | 13 |