Prof. Gudrun Klinker, Ph.D. (with David Plecher, Daniel Dyrda and Sven Liedtke)
General Information
The Demo Day of the Fakultät für Informatik aims to provide a platform for exceptional student projects to be presented to a broader audience.
Students have the opportunity to present interesting demonstrations and results obtained in the context of courses, exercises or other activities and discuss these with a broad range of visitors.
The presentations each consist of a conference-style "one minuite madness" introduction and a demo- or poster-presentation afterwards.
More on cit.tum.de/cit/demoday
Winter semester 2024
The Demo Day of the summer semester 2024 will take place on 06. February 2024. Students will present their current projects in the context of different teaching or research activities.
Time & Location
The Demo Day will take place on 06. February 2024.
- Presentations: 16:00 - 17:15, Room: HS2
- Posters/Demos: 17:30 - 20:00 in the main hall
- Award ceremony: TBA
Information for participants
- For registration, please use the registration form or send a short notice with your project name and the members of your team to David Plecher
- Presentation: each participating project will be presented in a 1-minute teaser-presentation, consisting of 1 slide
- The presentation should be given in english
- Do not use any animations/multiple pages in your slides. You will not have direct control over your presentation.
- Please send this slide by using the registration form or via email to David Plecher
- Please use the template for the presentation slide (see below)
- ATTN: For the presentation, please try to roughly sort by project number, so we get a smooth flow of presenters
- Each project has to give a demo-presentation in the main hall (poster+demo also possible)
- In special cases you can have your poster printed (A1). Please use the registration form or contact David Plecher. You can use the template below for your own posters.
- Please do not use videos on your slides.e
- You get 1/2 table (with power but no Ethernet connection) demo space plus opportunity to put up your poster
- Please ask if additional equipment is available (such as power, bright/dark lighting preferences, additional space, etc.) by using the registration form or contact David Plecher
- Also send additional questions to David Plecher
Important Deadlines
- 06. February 2024 16:00: Start Demo Day Summer 2023: Presentations
- 06. February 2024 14:00: Setup
- 06. February 2024 13:00: Project IDs, Table Slots and Seating will be announced - see table below
- 04. February 2024: Hand in the 1 minute madness slide
- 02. February 2024: Last possibility to request additional requirements
- 02. February 2024: Last possibility to submit poster files
- 01. February 2024: Last possibility for registration for Demo Day SS 2022/23
Templates
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Edit your registration here.
Seat/Booth Overview
Team Name |
RelatedLecture |
Booth (Table Number) |
Team Number (Order of presentation 1-Minute-Madness) |
---|---|---|---|
Javora - Serious Game | Bachelor Thesis | 10 | 19 |
SARA: Smart AI Reading Assistant | Gaze-based Human Computer Interaction. | 12 | 21 |
Cicisoft - Fall for me! | Computer Games Laboratory | 13 | 26 |
Team Onion | Computer Games Laboratory WS 23/24 | 14 | 27 |
Submechanophobia | Game's Lab | 15 | 28 |
Tri-Hards | GamesLab | 16 | 29 |
Truffle Hunters | Master Practical Course | 17 | 30 |
A Day of Patient | Master Practical Course | 18 | 31 |
OKU | Master Practical Course Level Engineering | 19 | 32 |
Group 11 | Einführung in die Informatik für Games Engineering | 1A | 1 |
Orfeo | Masterpraktikum Games Engineering: Orpheus | 20 | 33 |
Experimental Hub | Master Thesis | 21 | 34 |
Fact Quest | Master Thesis | 22 | 35 |
Extending Multisensorial Feedback Capabilities of Virtual Pinball Machines to Improve Immersion | Master Thesis | 23 | 36 |
EcoGnomix | Alumni | 24 | 37 |
Running Hot | Einführung in Informatik für Games Engineering | 2A | 3 |
404 | Einführung in Informatik für Games Engineering | 2B | 4 |
Ghost Team | Games mit Bewegung | 30 | 22 |
VRizzards | Games with Motion | 31 | 23 |
Masters of Motion - That one time I got reincarnated into a rhythm game | Games mit Bewegung- Dein Körper als 3D Nutzerinterface (CIT3220000) | 32 | 24 |
BoardScapes | Interaktionsmethoden und -geräte | 33 | 9 |
Elevator Pitch | Master Practical Course - GamesLab | 34 | 25 |
Z3VR | HCII2023 Paper | 35 | 20 |
Stellar Odyssey | Einführung in Informatik für Games Engineering | 3A | 5 |
Mothership Freedom | Einführung in Informatik für Games Engineering | 3B | 6 |
Asteroid Odyssey | Einführung in Informatik für Games Engineering (IN0031) | 4A | 7 |
Dead City | IMGE | 4B | 8 |
Don't Die | Einführung in die Informatik für Games Engineering | 5A | 2 |
Contraband Chase | Interaktionsmethoden und Geräte | 5B | 10 |
TUM Nightmare | Interaktionsmethoden und Geräte | 6A | 11 |
Racemarines | Interaktionsmethoden und Geräte (IN0033) | 6B | 12 |
Chester | Level Engineering | 7A | 14 |
Reflective Journey | IMGE | 7B | 13 |
SLaM Studios | Semester Gam Jam | 8A | 15 |
0Watermelons | SemesterGameJam | 8B | 16 |
Call of the Flesh | Geschichtswelten | 9A | 17 |
The Child of Rashiktar | Geschichtswelten IN2290 | 9B | 18 |