Prof. Gudrun Klinker, Ph.D. (with David Plecher, Daniel Dyrda and Sven Liedtke)

General Information

The Demo Day of the Fakultät für Informatik aims to provide a platform for exceptional student projects to be presented to a broader audience.

Students have the opportunity to present interesting demonstrations and results obtained in the context of courses, exercises or other activities and discuss these with a broad range of visitors.

The presentations each consist of a conference-style "one minuite madness" introduction and a demo- or poster-presentation afterwards.

More on in.tum.de/demoday

Winter semester 2023

The Demo Day of the winter semester 2023 will take place on 7. Feb 2023. Students will present their current projects in the context of different teaching or research activities.

Time & Location

The Demo Day will take place on 7. Feb 2023.

  • Presentations: 16:00 - 17:15, Room: HS 3
  • Posters/Demos: 17:30 - 20:00 in the main hall
  • Award ceremony: TBA

Information for participants

  • For registration, please use the registration form or send a short notice with your project name and the members of your team to David Plecher


  • Presentation: each participating project will be presented in a 1-minute teaser-presentation, consisting of 1 slide
  • The presentation should be given in english
  • Do not use any animations/multiple pages in your slides. You will not have direct control over your presentation.
  • Please send this slide by using the registration form or via email to David Plecher
  • Please use the template for the presentation slide (see below)


  • ATTN: For the presentation, please try to roughly sort by project number, so we get a smooth flow of presenters


  • Each project has to give a demo-presentation in the main hall (poster+demo also possible)
  • In special cases you can have your poster printed (A1). Please use the registration form or contact David Plecher. You can use the template below for your own posters.
  • Please do not use videos on your slides.e


  • You get 1/2 table (with power but no Ethernet connection) demo space plus opportunity to put up your poster
  • Please ask if additional equipment is available (such as power, bright/dark lighting preferences, additional space, etc.) by using the registration form or contact David Plecher
  • Also send additional questions to David Plecher

Important Deadlines


  • 7. Feb 2023 16:00: Demo Day Winter 2023
  • 7. Feb 2023 12:00: Project IDs, Table Slots and Seating will be announced - see table below
  • 5. Feb 2023: Hand in the 1 minute madness slide
  • 4. Feb 2023: Last possibility to request additional requirements
  • 4. Feb 2023: Last possibility to submit poster files
  • 4. Feb 2023: Last possibility for registration for Demo Day WS 2022/23


Templates


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Edit your registration here.

Seat/Booth Overview

Team Name

RelatedLecture

Booth (Table Number)

Team Number (Order of presentation 1-Minute-Madness)

Boxford out of Shape Level Engineering: Methoden und Werkzeuge für die Erstellung von Spielumgebungen und Level Design, Geschichtswelten 10A 33
Skeletoons Level Engineering: Methoden und Werkzeuge für die Erstellung von Spielumgebungen und Level Design 11A 29
Escape: Kill Zone Level Engineering: Methoden und Werkzeuge für die Erstellung von Spielumgebungen und Level Design 11B 31
PewPew Level Engineering: Methoden und Werkzeuge für die Erstellung von Spielumgebungen und Level Design 12A 32
Between Worlds Level Engineering: Methoden und Werkzeuge für die Erstellung von Spielumgebungen und Level Design 12B 30
Kingdom of Math Augmented Reality 14B 23
Jim Pickrell - Kinect Tag Game Gudrun Klinker 6 15
Developing a Virtual Reality Terrain Editor for the Godot Game Engine Augmented Reality 13 24
Homeostasis Business Simulation 14A 16
IDP - Interactive Programming in Augmented Reality Chair of Architectural Informatics 15 25
Holy Mouse Interaktive Visualisierung 16 28
Grüner Odeonsplatz Interaktive Visualisierung 17 26
Saeculum Interaktive Visualisierung 18 27
Knifeuine - Wake Up Semester Game Jam 19A 36
WISTUM WISTUM 19B 0
Favorite Games - Together At Last Einführung in die Informatik für Games Engineering 1A 1
Capsule Wars Einführung in die Informatik für Games Engineering 1B 2
Meine Favoriten Semester Game Jam 20A 35
Heart Attack Semester Game Jam 20B 34
Incorporating Haptic User Interfaces into Dynamic Surface Expansion to create Digital Board Games for the Elderly Master's Thesis at FAR 22 37
Siemens AG Master's Thesis at FAR 23 38
Super Mesh Bros. Daniel's Master Lab Course 24 42
Daruma Daniel's Master Lab Course 25 40
Team Elevator Daniel's Master Lab Course 26 44
ChronoQueue Computer Games Laboratory 27 39
Brush 'n' Rush Computer Games Laboratory 28 41
Prop Clash Computer Games Laboratory 29 43
Slice Of Time Einführung in die Informatik für Games Engineering 2A 3
Planet Miner Einführung in die Informatik für Games Engineering 2B 4
Augmented Magnets Serious Games Practical Master's Course 31 45
Temple Go Active SportGames (IN2265) 32 21
Car Repair Madness Active SportGames (IN2265) 33 19
Red and Blue Ragdolls Active SportGames (IN2265) 34 22
Tarzan VR Active SportGames (IN2265) 35 20
Pengu Tower Einführung in die Informatik für Games Engineering 3A 5
GoGOTeam Einführung in die Informatik für Games Engineering 3B 6
Space Bouncer (feat. Cats) Einführung in die Informatik für Games Engineering 4A 7
Think Inside The Box Einführung in die Informatik für Games Engineering 4B 8
Sacrifices Geschichtswelten 5A 18
Dungeons And Dating Storyworlds X Concept Art 5B 17
Split Screen Armored Warfare Imge 7A 9
Snuffed Out Imge 7B 10
Study Buddies Imge 8A 11
Who is scared of the Wulliman Imge 8B 12
Potential Entropy Imge, Level Engineering 9A 14
Interstellar Delivery Imge 9B 13
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