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Talk Information
- Director: Prof. Gudrun Klinker
- Schedule: (usually) every Thursday, at 09:15 am
- Location: announced via email and in the list below
Please consider following templates:
Talk Duration
The following table gives the upper limits in minutes for the duration of talks.
Type | Intro | Final | ||
---|---|---|---|---|
Talk | Discussion | Talk | Discussion | |
GR/BA/MA/MP | 10 | 10 | 20 | 10 |
Talks on next Do (23.03.23) at 09:00
"https://bbb.in.tum.de/sve-mqf-6eu"
Student | Practical Course (Final) | David Plecher |
---|---|---|
Felix Bartossek Aymane Chaoui;Matthias Mitschele | Augmented Magnets | |
In a practical master's course we created an AR application that allows the visualization of magnetic fields and provides multiple applications including a serious game to learn about magnets. |
Student | Practical Course (Final) | Daniel Dyrda |
---|---|---|
Julian Geheeb Janosch Landvogt;Dominik Huber | Daruma - Level Engineering Project Presentation | |
Daruma is an asynchronous multiplayer game. The game was made with a focus on level design with the theme "taking cover". There is one seeker that can look at the whole map from above, but only through a small view cone. The seeker needs to find the runners, the other type of player, that run around the map, gather coins, take cover, and try to bring their coins to the seeker castle. |
Upcoming:
Name |
Thesis Title |
Type |
Talk |
Scheduled on |
---|---|---|---|---|
Simon Goldhofer | Adapting State of the Art Temporal Sentence Grounding Models for Long Videos | Master Thesis | Final | 30.03.23 |
Felix Moser | Analysis and Evaluation of a Mobile Augmented Reality Exhibition Guide | Guided Research | Final | 20.04.23 |
Artem Evdokimov | Semantical Digital Reconstruction of a Process Plant sing Deep Learning based 3D Instance Segmentation - a Case Study | Master Thesis | Final | 20.04.23 |
Pending:
Name |
Team Members |
Thesis Title |
Type |
---|---|---|---|
Maximilian Hess | Simulation of a Hospital Room in Virtual Reality to improve Patient Monitoring | Master Thesis | |
Moritz Schirra | Incorporating Haptic User Interfaces into Dynamic Surface Expansion to create Digital Board Games for the Elderly | Master Thesis | |
Oliver Schneider | Holographic Concepts for Aircraft Navigation - Implementation in a Mixed Reality Flight Simulator with a Head-Mounted Display | Bachelor Thesis |
Past:
Date |
Name |
Team Members |
Type |
Talk |
Thesis Title |
WikiPage |
Advisor |
---|---|---|---|---|---|---|---|
16.03.23 | Maximilian Korber | Bachelor Thesis | Final | Gamespace Patterns: Theory and Application | Daniel Dyrda | ||
16.03.23 | Lucas Leder | Timur Krüger;Kilian Peis;Boqi Zhu | Practical Course | Final | Master Practical Course: "Level Design" - Final Presentation - The Facility | Daniel Dyrda | |
16.03.23 | Lucas Leder | Guided Research | Final | A study on the effectiveness of different types of navigational assistance in video games when performing complex wayfinding tasks | Daniel Dyrda | ||
09.03.23 | Gabriele Princiotta | Levente Balázs Csik;Towsif Zahin Khan | Practical Course | Final | Super Mesh Bros. - Arrow Ambush Adventure | Daniel Dyrda | |
09.03.23 | Weber, Marina | Bachelor Thesis | Final | A Functional Gamespace Model: Hierarchical Graphs and Spatial Partitioning Based on the Integrity of Space | Daniel Dyrda | ||
02.03.23 | Pospelova, Maria | Bachelor Thesis | Final | Building an Extendable Research Platform for Conducting Online Synchrony Experiments with the help of Design Thinking and Software Development Life Cycle Concepts | Nassim Eghtebas | ||
23.02.23 | Schacherbauer, Martin Hubert | Bachelor Thesis | Final | Diversity in Games: Methods and Tools for Inclusive Game Development | Daniel Dyrda | ||
23.02.23 | Marsoner, Laura | Bachelor Thesis | Final | Developing a Serious Game to teach Mathematics | David Plecher | ||
23.02.23 | Tobias Florian Heller | Bachelor Thesis | Final | Maps in Videogames: Principles and Practice of Map-Based Wayfinding Support Techniques | Daniel Dyrda | ||
16.02.23 | Pichler, Lukas | Bachelor Thesis | Final | Artificial Intelligence Assisted Content Generation for Level Design Processes | Daniel Dyrda | ||
16.02.23 | Eichhorn, Christian | Bachelor Thesis | Final | Developing a web-based serious game for children about nutrition focusing on the carbon dioxide and water footprint | Christian Eichhorn | ||
26.01.23 | Liu, Yixuan | Master Thesis | Final | GPU-accelerated Reinforcement Learning for Autonomous Dynamic Soaring Flight Guidance | Christian Eichhorn | ||
26.01.23 | Er, Sahin Stefan | Master Thesis | Final | Creating Interaction Methods for Visual State Diagram Editors | Daniel Dyrda | ||
19.01.23 | Brooks, Leon | Bachelor Thesis | Final | Development of an Augmented Reality Based eLearning Tool for Teaching the Basics of Harmonic Theory | Sven Liedtke | ||
19.01.23 | Klusmann, Jack Sterling | Bachelor Thesis | Final | Volume of Interest Annotation Methods in Industrial Use Cases using Augmented Reality | Linda Rudolph | ||
12.01.23 | Philipp Altrogge | Bachelor Thesis | Final | Optimization of Application Funnels with Game-Typical Elements | Daniel Dyrda | ||
15.12.22 | Keussen, Alexander | Bachelor Thesis | Final | Creating Engaging Game Spaces for Location-Based Games Using Procedural Content Generation and Real-World Models | Daniel Dyrda | ||
01.12.22 | Christoph Ertsey | Bachelor Thesis | Final | Unified Camera Controls: Developing a Camera System for 3D Computer Games | Daniel Dyrda | ||
01.12.22 | Rangarajan, Shyam | Master Thesis | Final | Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting | Christian Eichhorn | ||
24.11.22 | Sabzevarzadeh, Mahdis | Bachelor Thesis | Final | Towards an Adaptive Framework: Pacing in Nonlinear Gamespaces | Daniel Dyrda | ||
24.11.22 | Luong, Min Shan | Guided Research | Final | Calibrating a Spatial Augmented Reality Environment with Tangible User Interface Using an Embedded Optical Sensing System | Christian Eichhorn | ||
24.11.22 | Kahler, Simon Anselm | Bachelor Thesis | Final | Implementation of a Geometry Pipeline to Generate LoD for XR Applications with Programmatic CAD Representations | Sven Liedtke | ||
17.11.22 | Lütje, Jacob | Bachelor Thesis | Final | Boss Board: A Tapletop Modeling Approach to Boss Engineering | Daniel Dyrda | ||
17.11.22 | Krüger, Moritz | Guided Research | Final | AR-based Pose Quality Evaluation in COLMAP and Blurred Image Detection in Photogrammetry Image-Sets | Linda Rudolph | ||
17.11.22 | Walchshäusl, Sebastian | Master Thesis | Final | Generating an Environment for Socializing Between Elderly in a VR Supermarket | Christian Eichhorn | ||
17.11.22 | Mesmer, Tobias | Guided Research | Final | Improving the Augmented Virtuality Smartphone as an Interaction Device | Christian Eichhorn | ||
10.11.22 | Schneider, Damian Ulrich | Bachelor Thesis | Final | Developing a Virtual Reality Terrain Editor for the Godot Game Engine | Daniel Dyrda | ||
10.11.22 | Bucher, Jonathan | Bachelor Thesis | Final | Formal Game Spaces for Artificial Intelligence in Games | Daniel Dyrda | ||
10.11.22 | Carolina Kawabata | Bachelor Thesis | Final | Mixed Reality im Gesundheitswesen: Immersive Humanoide Robotersteuerung für Patientenpflege | Christian Eichhorn | ||
03.11.22 | Köhler, Etienne | Bachelor Thesis | Final | Analysis of how different lighting conditions affect the performance of a visual heart rate detection algorithm (rPPG) | Nassim Eghtebas | ||
03.11.22 | Wei, Wen Qing | Bachelor Thesis | Final | Realistic tennis simulation in virtual reality using haptic ball physics | Christian Eichhorn | ||
03.11.22 | Simon, Kim | Bachelor Thesis | Final | Design Engineering of Metroidvania Games: Principles and Patterns | Daniel Dyrda | ||
26.10.22 | Hemming, Paul Simon | Bachelor Thesis | Final | From Assets to Game Worlds: Pipeline Engineering for Level Design | Daniel Dyrda | ||
26.10.22 | Madest, Johannes | Bachelor Thesis | Final | Developing a Gamespace Analysis Toolkit for Competitive Shooter Games | Daniel Dyrda | ||
13.10.22 | Akyazi, Necati | Bachelor Thesis | Final | Virtual Board Game for Dementia Patients Nine Men ́s Morris and Variants with 3D Printed Pieces and Touchscreen | Christian Eichhorn | ||
13.10.22 | Kim, Anh | Bachelor Thesis | Final | Assessment of Information from Depth of Field | Gudrun Klinker | ||
06.10.22 | Neske, Marvin | Bachelor Thesis | Final | Agent-Based Modeling as Level Design Method for Balanced Gamespaces | Daniel Dyrda | ||
06.10.22 | Stieglbauer, Felix | Felix Kosian;Jan Gerrit Eberle;Nikola Tomic | Practical Course | Final | Infiltrate the Castle | Daniel Dyrda | |
06.10.22 | Teofilovic, Nicolas | Bachelor Thesis | Final | Level Design Patterns for Competitive Multiplayer First-Person Shooters | Daniel Dyrda | ||
29.09.22 | Weggartner, Joshua | Bachelor Thesis | Final | Developing a Wayfinding Support Framework for Virtual Spaces | Daniel Dyrda | ||
29.09.22 | Sadzik, Katharina | Master Thesis | Final | Visual Debugging in Reactive Programming for Games | Daniel Dyrda | ||
29.09.22 | Saft, Ellen | Bachelor Thesis | Final | Dynamic Audio for Video Games | Daniel Dyrda | ||
29.09.22 | Garcia Laderas, Daniel | Bachelor Thesis | Final | Development of a Data-Oriented Gameplay Foundation System to Execute State Diagrams | Daniel Dyrda | ||
22.09.22 | Stieglbauer, Felix | Guided Research | Final | Silhouette-Based Segmentation of 3D Objects for Industrial Use Cases | Linda Rudolph | ||
22.09.22 | Cindy Muller | Dennis Assmann;Leonid Petrov | Practical Course | Final | Evaluating the Effect of Augmented Reality in Serious Games: A DragonTale Case Study | David Plecher | |
22.09.22 | Stieglbauer, Felix | Dominik Huber | Practical Course | Final | CHAR - Cultural Heritage AR | David Plecher | |
22.09.22 | Moersler, Philipp | Bachelor Thesis | Final | Implementation of Low Cost Haptic Feedback Gloves for VR/AR- controlled Humanoid Robotic Body Interaction | Christian Eichhorn | ||
15.09.22 | Iurtaeva, Mariia | Bachelor Thesis | Final | Simulation for Practicing and Learning the Japanese Language in Real-Life Situations With the Usage of AR | Christian Eichhorn | ||
15.09.22 | Schmidt, Maximilian | Master Thesis | Final | Distributed Python Computation in Mixed Reality Environments | no68tap | ||
08.09.22 | Liebald, Alexander | Bachelor Thesis | Final | Design and Development of an Open-Source Conferencing Platform for Perceptual Manipulation in Online Experiments | Nassim Eghtebas |