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Talk Information

  • Director: Prof. Gudrun Klinker
  • Schedule: (usually) every Thursday, at 09:15 am
  • Location: announced via email and in the list below

Please consider following templates:

Talk Duration

The following table gives the upper limits in minutes for the duration of talks.


TypeIntroFinal
TalkDiscussionTalkDiscussion
GR/BA/MA/MP10102010

Talks on next Do (23.03.23) at 09:00

"https://bbb.in.tum.de/sve-mqf-6eu"

Student

Practical Course (Final)

David Plecher

Felix Bartossek

Aymane Chaoui;Matthias Mitschele

Augmented Magnets

In a practical master's course we created an AR application that allows the visualization of magnetic fields and provides multiple applications including a serious game to learn about magnets.

Student

Practical Course (Final)

Daniel Dyrda

Julian Geheeb

Janosch Landvogt;Dominik Huber

Daruma - Level Engineering Project Presentation

Daruma is an asynchronous multiplayer game. The game was made with a focus on level design with the theme "taking cover". There is one seeker that can look at the whole map from above, but only through a small view cone. The seeker needs to find the runners, the other type of player, that run around the map, gather coins, take cover, and try to bring their coins to the seeker castle.

Upcoming:

Name

Thesis Title

Type

Talk

Scheduled on

Simon Goldhofer Adapting State of the Art Temporal Sentence Grounding Models for Long Videos Master Thesis Final 30.03.23
Felix Moser Analysis and Evaluation of a Mobile Augmented Reality Exhibition Guide Guided Research Final 20.04.23
Artem Evdokimov Semantical Digital Reconstruction of a Process Plant sing Deep Learning based 3D Instance Segmentation - a Case Study Master Thesis Final 20.04.23


Pending:


Name

Team Members

Thesis Title

Type

Maximilian Hess Simulation of a Hospital Room in Virtual Reality to improve Patient Monitoring Master Thesis
Moritz Schirra Incorporating Haptic User Interfaces into Dynamic Surface Expansion to create Digital Board Games for the Elderly Master Thesis
Oliver Schneider Holographic Concepts for Aircraft Navigation - Implementation in a Mixed Reality Flight Simulator with a Head-Mounted Display Bachelor Thesis




Past:

 

Date

Name

Team Members

Type

Talk

Thesis Title

WikiPage

Advisor

16.03.23 Maximilian Korber Bachelor Thesis Final Gamespace Patterns: Theory and Application Daniel Dyrda
16.03.23 Lucas Leder Timur Krüger;Kilian Peis;Boqi Zhu Practical Course Final Master Practical Course: "Level Design" - Final Presentation - The Facility Daniel Dyrda
16.03.23 Lucas Leder Guided Research Final A study on the effectiveness of different types of navigational assistance in video games when performing complex wayfinding tasks Daniel Dyrda
09.03.23 Gabriele Princiotta Levente Balázs Csik;Towsif Zahin Khan Practical Course Final Super Mesh Bros. - Arrow Ambush Adventure Daniel Dyrda
09.03.23 Weber, Marina Bachelor Thesis Final A Functional Gamespace Model: Hierarchical Graphs and Spatial Partitioning Based on the Integrity of Space Daniel Dyrda
02.03.23 Pospelova, Maria Bachelor Thesis Final Building an Extendable Research Platform for Conducting Online Synchrony Experiments with the help of Design Thinking and Software Development Life Cycle Concepts Nassim Eghtebas
23.02.23 Schacherbauer, Martin Hubert Bachelor Thesis Final Diversity in Games: Methods and Tools for Inclusive Game Development Daniel Dyrda
23.02.23 Marsoner, Laura Bachelor Thesis Final Developing a Serious Game to teach Mathematics David Plecher
23.02.23 Tobias Florian Heller Bachelor Thesis Final Maps in Videogames: Principles and Practice of Map-Based Wayfinding Support Techniques Daniel Dyrda
16.02.23 Pichler, Lukas Bachelor Thesis Final Artificial Intelligence Assisted Content Generation for Level Design Processes Daniel Dyrda
16.02.23 Eichhorn, Christian Bachelor Thesis Final Developing a web-based serious game for children about nutrition focusing on the carbon dioxide and water footprint Christian Eichhorn
26.01.23 Liu, Yixuan Master Thesis Final GPU-accelerated Reinforcement Learning for Autonomous Dynamic Soaring Flight Guidance Christian Eichhorn
26.01.23 Er, Sahin Stefan Master Thesis Final Creating Interaction Methods for Visual State Diagram Editors Daniel Dyrda
19.01.23 Brooks, Leon Bachelor Thesis Final Development of an Augmented Reality Based eLearning Tool for Teaching the Basics of Harmonic Theory Sven Liedtke
19.01.23 Klusmann, Jack Sterling Bachelor Thesis Final Volume of Interest Annotation Methods in Industrial Use Cases using Augmented Reality Linda Rudolph
12.01.23 Philipp Altrogge Bachelor Thesis Final Optimization of Application Funnels with Game-Typical Elements Daniel Dyrda
15.12.22 Keussen, Alexander Bachelor Thesis Final Creating Engaging Game Spaces for Location-Based Games Using Procedural Content Generation and Real-World Models Daniel Dyrda
01.12.22 Christoph Ertsey Bachelor Thesis Final Unified Camera Controls: Developing a Camera System for 3D Computer Games Daniel Dyrda
01.12.22 Rangarajan, Shyam Master Thesis Final Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting Christian Eichhorn
24.11.22 Sabzevarzadeh, Mahdis Bachelor Thesis Final Towards an Adaptive Framework: Pacing in Nonlinear Gamespaces Daniel Dyrda
24.11.22 Luong, Min Shan Guided Research Final Calibrating a Spatial Augmented Reality Environment with Tangible User Interface Using an Embedded Optical Sensing System Christian Eichhorn
24.11.22 Kahler, Simon Anselm Bachelor Thesis Final Implementation of a Geometry Pipeline to Generate LoD for XR Applications with Programmatic CAD Representations Sven Liedtke
17.11.22 Lütje, Jacob Bachelor Thesis Final Boss Board: A Tapletop Modeling Approach to Boss Engineering Daniel Dyrda
17.11.22 Krüger, Moritz Guided Research Final AR-based Pose Quality Evaluation in COLMAP and Blurred Image Detection in Photogrammetry Image-Sets Linda Rudolph
17.11.22 Walchshäusl, Sebastian Master Thesis Final Generating an Environment for Socializing Between Elderly in a VR Supermarket Christian Eichhorn
17.11.22 Mesmer, Tobias Guided Research Final Improving the Augmented Virtuality Smartphone as an Interaction Device Christian Eichhorn
10.11.22 Schneider, Damian Ulrich Bachelor Thesis Final Developing a Virtual Reality Terrain Editor for the Godot Game Engine Daniel Dyrda
10.11.22 Bucher, Jonathan Bachelor Thesis Final Formal Game Spaces for Artificial Intelligence in Games Daniel Dyrda
10.11.22 Carolina Kawabata Bachelor Thesis Final Mixed Reality im Gesundheitswesen: Immersive Humanoide Robotersteuerung für Patientenpflege Christian Eichhorn
03.11.22 Köhler, Etienne Bachelor Thesis Final Analysis of how different lighting conditions affect the performance of a visual heart rate detection algorithm (rPPG) Nassim Eghtebas
03.11.22 Wei, Wen Qing Bachelor Thesis Final Realistic tennis simulation in virtual reality using haptic ball physics Christian Eichhorn
03.11.22 Simon, Kim Bachelor Thesis Final Design Engineering of Metroidvania Games: Principles and Patterns Daniel Dyrda
26.10.22 Hemming, Paul Simon Bachelor Thesis Final From Assets to Game Worlds: Pipeline Engineering for Level Design Daniel Dyrda
26.10.22 Madest, Johannes Bachelor Thesis Final Developing a Gamespace Analysis Toolkit for Competitive Shooter Games Daniel Dyrda
13.10.22 Akyazi, Necati Bachelor Thesis Final Virtual Board Game for Dementia Patients Nine Men ́s Morris and Variants with 3D Printed Pieces and Touchscreen Christian Eichhorn
13.10.22 Kim, Anh Bachelor Thesis Final Assessment of Information from Depth of Field Gudrun Klinker
06.10.22 Neske, Marvin Bachelor Thesis Final Agent-Based Modeling as Level Design Method for Balanced Gamespaces Daniel Dyrda
06.10.22 Stieglbauer, Felix Felix Kosian;Jan Gerrit Eberle;Nikola Tomic Practical Course Final Infiltrate the Castle Daniel Dyrda
06.10.22 Teofilovic, Nicolas Bachelor Thesis Final Level Design Patterns for Competitive Multiplayer First-Person Shooters Daniel Dyrda
29.09.22 Weggartner, Joshua Bachelor Thesis Final Developing a Wayfinding Support Framework for Virtual Spaces Daniel Dyrda
29.09.22 Sadzik, Katharina Master Thesis Final Visual Debugging in Reactive Programming for Games Daniel Dyrda
29.09.22 Saft, Ellen Bachelor Thesis Final Dynamic Audio for Video Games Daniel Dyrda
29.09.22 Garcia Laderas, Daniel Bachelor Thesis Final Development of a Data-Oriented Gameplay Foundation System to Execute State Diagrams Daniel Dyrda
22.09.22 Stieglbauer, Felix Guided Research Final Silhouette-Based Segmentation of 3D Objects for Industrial Use Cases Linda Rudolph
22.09.22 Cindy Muller Dennis Assmann;Leonid Petrov Practical Course Final Evaluating the Effect of Augmented Reality in Serious Games: A DragonTale Case Study David Plecher
22.09.22 Stieglbauer, Felix Dominik Huber Practical Course Final CHAR - Cultural Heritage AR David Plecher
22.09.22 Moersler, Philipp Bachelor Thesis Final Implementation of Low Cost Haptic Feedback Gloves for VR/AR- controlled Humanoid Robotic Body Interaction Christian Eichhorn
15.09.22 Iurtaeva, Mariia Bachelor Thesis Final Simulation for Practicing and Learning the Japanese Language in Real-Life Situations With the Usage of AR Christian Eichhorn
15.09.22 Schmidt, Maximilian Master Thesis Final Distributed Python Computation in​ Mixed Reality Environments no68tap
08.09.22 Liebald, Alexander Bachelor Thesis Final Design and Development of an Open-Source Conferencing Platform for Perceptual Manipulation in Online Experiments Nassim Eghtebas
 
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