Hello, I am a Doctoral candidate at Professor Gudrun Klinker's Augmented Reality chair, having started in May of 2017. I am currently working under a Meta grant, Consider Everyone, where I investigate dark patterns in Augmented Reality usage and how it can adversarially affect privacy and security of bystanders. Previously, I have worked under the Game.UP project in conjunction with the TUM architecture department. I provide topics listed below that you can reach out to me to pursue as a Bachelors, Masters, or a Guided Research. All topics revolve around, but are not limited to, the use of Mixed-Reality systems.

[Topic Themes Updated May 16, 2022]

Background: Synchrony is a social phenomenon where people have simultaneous head nods, eye blinks, breathing or even heart beats. I focus on visual detection of such gestures and offer the below topics related to this topic.

  • Development of an Online Synchrony Experimental Hub: In this work, I am looking for students to help me design, build, and evaluate an online experimental platform as a part of an open source project to be used by the greater research community to host their own customizable synchrony experiemnts. There are several topics within this bigger topic with some keywords being:  Full Stack web development, Avatars, WebAR, Computer Vision, OpenFace, User Design/Studies, React, Python, Open Source Contributions.  
  • Expanding upon an Initial Synchorny Score: So much goes into synchorny that researchers are still trying to uncover all the relevant parameters. We have created an initial synchorny score as a quantitative indicator of when synchorny is present from the visually detected features of a video stream between pairs of people conversing. I am looking for students who are interested in data science/machine learning, to continue our initial work on evaluating and expanding our synchrony score (to be multi modal or between more than just 2 people) which requires gaining insight or engineering models around continuous data streams. Keywords: TensorFlow, Model Engineering, Streamed Data, User Studies, Pandas, and many other python statistics libraries. 

Checkout our github page: https://github.com/TUMFARSynchrony

For interest in these or similar topics, e-mail: eghtebas at in dot tum dot de

Up to Date List of Publications 


List of previous supervised thesis titles:

  • Current:
    • Development of a lighting assessment tool to optimise the performance of a visual heart rate detection algorithm (rPPG) through user feedback. (BA’22)

    • Design and Development of an Open-Source Video Streaming Platform for Perceptual Manipulation in Online Synchorny Experiments (BA’22)

    • A Machine Learning Exploration to Quantify Synchrony: Visually Detecting Dyadic Synchrony Based on a Multi-model Data Stream (MA’22)

  • Previous:
    • Remotely Measuring Real-time Heart Rate and Smile Synchrony (GR'21)

    • A Comparison of Heartbeat measurement over Voice Versus Video (GR'21)
    • A calibration Tool to Establish Interpersonal Synchrony Using a Motion-Based Multiplayer WebAR Game (BA'21)
    • Quantifying Synchrony in Online Interactions as a Virtual Score and Testing the effect of Varying Emotional Context (MA'21)
    • Head nods, smiles and frowns: Measuring how virtual agent can influence decision making by synchronizing with the user in a Social Deduction Game. (BA'21)
    • Designing and Deploying a Mediating Conversational Agent to Connect with and Influence Virtual Conference Calls (MA'21)
    • Augmented Reality Game for Tracking Germs (MA'21)

    • Remotely Measuring Physiological Synchronization of Video Conversation (BA'21)
    • Virtual Learning Post Pandemic: Design considerations for Mixed Reality Solutions in Education(BA'20)
    • Communication in Times of too Much News:Perception of Augmented Voice and Implications for Misinformation (BA'20)
    • Exploring Human-Building Interaction:Presenting Initial Frameworks for Home-situated Interactions (BA'20)
    • Privacy vs. Persuasion: Context-aware Notifications for Urban Planning Projects (BA'20)

    • User Perception of Game Elements in Duolingo (GR'20)
    • Exploration of Guidelines to Gather Opinion Data from Games within an Urban Planning Context (BA'19)
    • Engagement in Urban Planning through matching Game Elements and Playertypes (BA'19)

    • Psychological Mechanics in Mobile Games and the Shift to Mobile VR (BA'19)
    • What Urban Planners can Learn from Game Engineers: Artificial Intelligence in Computer Games Applied to Urban Planning Scenarios (BA'19)

    • Interactive Calibration of the Microsoft HoloLens (GR'19)Augmented Reality Audio: The social acceptance of large scale building projects in urban areas with a special focus on the spatial noise pollution (BA'18)



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