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My focus over the last week was to refactor and polish the Dungeon Master in VR. In addition i wanted to finish finalize the functional minimum which includes a buff/debuff ability for the master and a synced appearence.

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In addition the master is now visible to the crawlers (and he's so cute! :3) which should enable primitive communication. The headset and the controllers are now tracked by a network synced visual representation, buff and debuff rays are also visible to players. 

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Next week I'll try and find a fitting hand model for the master, preferably a rigged hand mesh that suits the art style. This will allow us to implement advanced master-crawler communication using different hand postures and some better visuals for abilities in general. Additionally, physics based abilities (heal and , fireball, etc.) are to be explored.

Dev Update - Artem and Inshal

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