Progress update #1.1 - On the way to a functional minimum - Nov 25, 2017
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Unfortunately the embedded video does not showcase all the latest progress, but due to the daily rate of progress, it is futile to try and get every new change in there.
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Progress update
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#1.2 - The low target? Eeeh not quite - Dec 5, 2017
Dev Update - Jonas
My focus over the last week was to refactor and polish the Dungeon Master in VR. In addition i wanted to finalize the functional minimum which includes a buff/debuff ability for the master and a synced appearence.
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