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Bug fixes, tweaks and stuff

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Again, there was heaps that broke again last week or stuff that just was broken all along. Apart from the good old nullreference exception that we seem to get for every single light hearted change to base classes without generally checking the new variable for null there were quite a few more curiosities in our code base, here two examples:

  • During one testing session i noticed that the collecibles would just fly off into outer space if any physical forces acted upon them. Turns out that someone forgot to lock their rigidbodies apart from turning off gravity. 
  • You could basically kill everything with the katana just by touching it, no attack required. Interestingly all of the primitives that assemble the new katana visualization still had their colliders.

Dev Update - Paul - The last breath

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