Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Since we haven't been very certain about how to implement other abilities for the soldier, for the purposes of the interim demo we spiced up the soldier class with some of the berserker's abilities. Berserker can gain adrenaline for killing enemies and when the adrenaline bar is full, she can go RAGE: katana replaces the gun for a while, and instead of fighing from afar the crawler runs and destroys everything that she can reach. Neat!

(VIDEO IS COMING)Image AddedImage Added

Infiltrator

He has a short sword and he is not strong at all. But his abilities are superior: firstly, he can go invisible and sneak past the enemies; secondly he can detect enemies hiding behind the walls. It makes this class perfect to complete the game killing as less enemies as possible. However, there is a reason why this class is called "infiltrator" and not, let us say, "pacifist" or "enemies lover": his special passive ability allows to sneak on an enemy and back-stab it with 4x damage!

(VIDEO IS COMING)Image AddedImage Added

For the enemy detection, several passes of rendering are used, when some enemies are drawn again with different shaders and the images are blended. At the and, we implemented a nice utility that allows us to highlight labeled parts of the scene in various ways (or apply more complex effects to them) with only a couple of scripts.

...