Topics in the area of AR Sports include, but are not limited to:
- Novel AR Superhuman Sports game ideas
- Innovative augmented game objects
- AR sports training concepts
- Frameworks for multiplayer AR applications
- HMD technology for dynamic AR games
- Technology for sensory augmentation
- Sports field enhancements
- Audience integration into MR sports
Topics in the area of Serious Games include, but are not limited to:
- Natural Sciences
- Cultural Heritage
- Research and position papers (4-6 pages)
- Work-in-progress papers (2-3 pages)
All paper submissions must be in English. All submissions must be prepared in IEEE Computer Society VGTC format (http://junctionpublishing.org/vgtc/Tasks/camera.html)
and submitted in PDF format. We highly encourage authors to use the LaTeX template. However, authors who choose to use the MS Word template should ensure that the PDF submission matches the PDF format template (http://junctionpublishing.org/vgtc/Templates/october2017/vgtc_conference_latex.pdf).
All papers and camera-ready versions have to be submitted electronically via precision conference
Submissions will be reviewed by at least 2 PC members following a single-blind review process. Accepted papers will be given guidelines in preparing and submitting the final manuscript(s) together with the notification of acceptance.
Deadlines & Dates
- Paper Submission Deadline:
10. January 202315. January 2023 (extended)
- Notification of acceptance: 20. January 2023
- Camera-ready Deadline: 3. February 2023
- Workshop day: 2526. March 2023
IEEE VR Workshops proceedings will be published electronically through the IEEE Digital Library dependent on the on-time submission of the proceedings by the workshop organisers,
before the mandatory IEEE deadline of tba
The workshop will be held online and will take half a day. Accepted contributions will be organized in a session consisting of presentations and discussions.
Christian Eichhorn, TUM (email@example.com)
David A. Plecher, TUM (firstname.lastname@example.org)
Gudrun Klinker, TUM (email@example.com)
 Eichhorn, C., Jadid, A., Plecher, D. A., Weber, S., Klinker, G., & Itoh, Y. (2020, November). Catching the Drone-A Tangible Augmented Reality Game in Superhuman Sports. In 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 24-29). IEEE.
 Eichhorn, C., Plecher, D. A., Inami, M., & Klinker, G. (2019, March). Physical Objects in AR Games–Offering a Tangible Experience. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1801-1806). IEEE Computer Society.
 Plecher, D. A., Eichhorn, C., Kindl, J., Kreisig, S., Wintergerst, M., & Klinker, G. (2018, October). Dragon tale-a serious game for learning japanese kanji. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 577-583).