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Final project document:

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nameProject Notebook Full.pdf
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*early concept only, digitally "enhanced", does not represent ingame footage

In all seriousness though, here's an overview:

Summarized in one sentence, the game is a cooperative networked dungeon crawler enriched with native virtual reality support.

The main objective is to create a cooperative dungeon crawler with VR and rogue-like elements. During a game, up to four Diablo-like crawlers must work together to survive and work their way through a procedurally generated dungeon, supported by a dungeon master. The dungeon master is a god-like entity that can observe and influence the dungeon from a giant’s VR perspective as well guide and support the other players. The crawlers and the master working alongside each other to achieve a common goal implements the “Together” theme for this projectImage Added

Hikari no tō is a 5 player coop multiplayer dungeon crawler with rogue-like and third person shooter elements. Sporting 4 unique crawler classes, the main objective is to clear a Japanese high rise tower floor by floor.

Our unique selling point is a VR master that supports the Crawlers on their way through the dungeon. As a demi-god entity, the Master's main objective is to guide the Crawlers through the dungeon, heal them or harm enemies with powerful physical abilities and help out in enemy encounters with buffs and debuffs. 

Only if the Crawlers and the Master work together, they can climb the tower of light.

Milestone #1: Game Pitch

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nameGame Idea Proposal.pdf
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namePresentation.pdf
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nameAgantty.pdf
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(Schedule export breaks every time, full schedule also available at Agantty Project Schedule Chart)

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