|Supervisor:||Prof. Gudrun Klinker|
|Advisor:||Dyrda, Daniel (@ga67gub)|
The objective of this paper is to investigate the approach of using adaptive difﬁculty in Massively Multiplayer Online Role-Playing Games (MMORPG) to help create an optimal game experience for the player. By analyzing how a boss ﬁght works in an MMORPG, measurable parameters are identiﬁed to determine whether difﬁculty adjustments would enhance the player’s game experience. Furthermore, elements of the system are established which can be regulated in order to apply difﬁculty adjustments. These ﬁndings are in turn implemented in a small scale project to simulate a boss ﬁght with difﬁculty adjustments and evaluated afterwards. The results propose that small dynamic appropriate changes to the difﬁculty can effectively improve the experience of the game. However, accurately determining when and how to change the difﬁculty is a complex endeavor especially in MMORPGs. An adaptive difﬁculty system can prove useful for a better game experience in an MMORPG but has to be properly balanced with other factors like community.
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