|Supervisor:||Prof. Gudrun Klinker|
|Advisor:||Dyrda, Daniel (@ga67gub)|
The motivation of this work is to improve the state of diversity, equity and inclusion in the games industry. Therefore, the research focuses on a framework for the game devel- opment process and the surrounding elements to improve this current state. To answer the research questions a semi-structured as well as an integrative literature review on di- versity, equity and inclusion in the context of game development was used. Based on the results, this thesis provides clear definitions of the terms diversity, equity and inclusion as a reference point for existing measures and how to include them in a practical frame- work. A selection of resources on this matter are discussed. The framework then offers a holistic approach, covering multiple aspects connected to game development. The re- search findings suggest that it is necessary to work on DEI on all levels to encourage sustainable change. This further supports the need for clear industry guidelines adapted to the special requirements of the games industry.