Group Members:

  • Felix Brendel
  • Jonas Helms
  • Van Minh Pham


Mozilla Hubs Link: https://hub.link/sgWuXr2


Build (Windows): qubi.zip

Demo Video: qubi_demoday_video.mp4

Timeline:

timeline.pdf

Milestone 1: Game Idea (November 18th 2020)



Presentation.zip


Milestone 2: Prototype (December 2nd 2020)

Presentation.zipdryPrototype.mp4prototype1.mp4unfoldPrototype.mp4

Milestone 3: Interim Demo (December 3rd 2020)


interim_presentation.rar qubi 2021-01-27 10-50-12.mp4


Milestone 4: Alpha Release (January 27th 2021)


alpha_release_presentation.rar

Milestone 5: Playtesting (February 10th 2021)




playtesting_presentation.rar



Milestone 6: Final Release (February 24th 2021)




final_release_presentation.rar
















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5 Comments

  1. 1. What is your favorite aspect of the proposed game? Why?

    The unfolding mechanic seems to be an nice concept because it's unique and an interesting way of moving through the level.
    Furthermore, I think it's simple to understand and can be used inside a large variety of puzzles.


    2. What is your least favorite aspect? Why?

    The game might become monotonous after a while because there are only few possibilities to unfold the cube.
    But as this also depends on the variety of the levels it might be easy to solve.


    3. Which single change or addition would you suggest to most improve the game?

    A possible improvement could be to enable partial unfolding in different directions. This way, the number of different unfold options will increase.

  2. 1. What is your favorite aspect of the proposed game? Why?

    It sounds like it could become a very interesting puzzle game with the two different tile types (slippery and wet) together with the unfolding mechanics.


    2. What is your least favorite aspect? Why?

    I am missing a bit of dynamic, or the possibility to interact with the world within the game.


    3. Which single change or addition would you suggest to most improve the game?

    If it's not already planned, I think you could consider the possibility to choose between unfolding partially or completely. I can't say for sure whether this would improve the game, though.
    Another idea that came to my mind is the ability to influence the environment e.g. whenever the cube jumps, there are certain tiles that change or the cube could even switch between two worlds, or landing on some colored tiles could trigger an event if the color matches the face color of the cube etc.

  3. 1. What is your favorite aspect of the proposed game? Why?
    It's definitely the unfolding mechanic which offers a unique and interesting gameplay.


    2. What is your least favorite aspect? Why?
    For me, personally it's the fact that it is a puzzle game. This is not from the perspective of a user but from the developing side of things.
    Creating a puzzle game means you will have to implement a simple gameplay mechanic, followed by making use of it in the most creative and interesting ways.
    While I am a fan of puzzle games I think this is a big challenge.

    3. Which single change or addition would you suggest to most improve the game?
    Puzzles are difficult to create, and they are often too easy or, surprisingly much more difficult than intended. For the second part a "hint" feature might be good. 


  4. 1. What is your favorite aspect of the proposed game? Why?
    I actually had a similar idea, but quite mor complex (3D cube instead of plane) quite a bit back in the past. So i would be interesting, how a implementation of the idea would work.

    2. What is your least favorite aspect? Why?

    I am not really convinced of the multiple sides for the cube. I love simplicity, and this seem for me like a bit of unecessary complexity. To make the game more interesting there are other better ways (at least in my opinion).

    3. Which single change or addition would you suggest to most improve the game?
    One idea for those better ways would be dynamic objects, which could slide when you slide your main cube and dynamically block your way or limit your movements.

  5. Unknown User (ga58len)

    1. What is your favorite aspect of the proposed game? Why?
    I really like that you take on the challenge to develop your own game engine for your game, I also like solving puzzle games and I'm very interested to test the unfold mechanic myself.

    2. What is your least favorite aspect? Why?
    The downside of creating a game engine from scratch is that the game might lack in terms of gameplay and visuals.

    3. Which single change or addition would you suggest to most improve the game?
    Like others have already mentioned I also think you need to make sure that the puzzle levels aren't to monotone by adding different challenges like for example blocking the unfold mechanic until a certain switch is activated.