You want buzzwords? Here you go: VR! Motion tracking! Coop! Online multiplayer! Exciting dungeon crawler rogue-like thing game! Machine learning! (okay no ML, it's just #hype right now)

Final game build: Hikari no tō (2.0a Final) (as either .7z or .zip through Google Drive Share)


Final project document:

Hikari no tō is a 5 player coop multiplayer dungeon crawler with rogue-like and third person shooter elements. Sporting 4 unique crawler classes, the main objective is to clear a Japanese high rise tower floor by floor.

Our unique selling point is a VR master that supports the Crawlers on their way through the dungeon. As a demi-god entity, the Master's main objective is to guide the Crawlers through the dungeon, heal them or harm enemies with powerful physical abilities and help out in enemy encounters with buffs and debuffs. 

Only if the Crawlers and the Master work together, they can climb the tower of light.

Milestone #1: Game Pitch


(Schedule export breaks every time, full schedule also available at Agantty Project Schedule Chart)

Milestone #2: Prototype


 

Milestone #3: Interim Report


See the corresponding chapter in the notebook or our dev log: 

Dev Update 1: Interims

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Milestone #4: Alpha Release


See the corresponding chapter in the notebook or our dev log: 

Dev Update 2: Alpha

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Milestone #5: Playtesting


See the corresponding chapter in the notebook or our dev log: 

Dev Update 3: Playtesting

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Milestone #6A: Final Release


See the corresponding chapter in the notebook or our dev log: 

Dev Update 4: Final Release

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Milestone #6B: Demo Day


Milestone #6C: Conclusion


See the corresponding chapter in the notebook or our dev log: 

Dev Update 5: Conclusion

Gameplay Video:

Also enjoy this brief clip of demo day impressions: 

Final game build: Hikari no tō (2.0a Final) (as either .7z or .zip through Google Drive Share)

Sources: Project Src on GitHub Doc Src on GitHub