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Talk Information
- Director: Prof. Gudrun Klinker
- Schedule: (usually) every Thursday, at 09:15 am
- Location: announced via email and in the list below
Please consider following templates:
Talk Duration
The following table gives the upper limits in minutes for the duration of talks.
Type | Intro | Final | ||
---|---|---|---|---|
Talk | Discussion | Talk | Discussion | |
GR/BA/MA/MP | 10 | 10 | 20 | 10 |
Talks on next Do. (16.05.24) at 09:00
"https://bbb.in.tum.de/sve-mqf-6eu"
Student | Master Thesis (Final) | Nassim Eghtebas |
---|---|---|
Jonas Goos | Semantic Encoding for Video Conferencing: Increasing Robustness of Computer Vision Algorithms in Real-World Conditions | |
In recent years, the use of video conferencing has been extended to games and remote |
Student | Bachelor Thesis (Final) | Daniel Dyrda |
---|---|---|
Katharina Benke | Managing Choice: Guiding Players Through Open-World Games | |
Open-world games are defined through their freedom in spatial and narrative terms. However, this freedom makes it difficult to guide players through the game and provide the right amount of choice so the player is neither frustrated nor overwhelmed. This poses a design challenge for game developers. While various solutions for this challenge have been identified, they are usually limited to one application area or do not describe the use and consequences of these solutions. This thesis identifies a list of patterns for multiple application areas. It describes the patterns through their use in published open-world games and discusses their application and consequences. Game developers can apply these patterns to solve the challenge of guiding players through open-world games. |
Student | Bachelor Thesis (Final) | David Plecher |
---|---|---|
Kilian Feser | Labyrinthos: A Serious Game approach for learning the Ancient Greek language | |
The goal of this bachelors thesis is to create a maze based Serious Game connected to the Ancient Greek language and culture. The Serious Game "Labyrinthos" centers on high replayability and exploration, utilizing the natural curiosity of humans. This thesis tries to answer the key questions of, what requirements should be met to create an effective maze based Serious Game and to what extend this game can motivate players to learn and experience an ancient language and culture. In order to accomplish this, important fundamentals of Serious Games were determined and implemented into the game. As this project is closely tied to language learning, it is also essential to include key aspects of it. This is achieved by researching related work tied to both cultural and linguistic topics, and merge their findings to gain an overview over the most important features. Consequently the game was evaluated and further improvements were derived from user feedback. |
Student | Bachelor Thesis (Final) | Christian Eichhorn |
---|---|---|
Louis Pröbstle | Improving Data Visualization for Function Development in the Context of Automated Driving | |
Systems for automated driving are getting more advanced over the years, and necessarily the developers of the systems need to ensure their functionality. Sensor data visualization is used during development to gather knowledge of car behavior and sensors while testing. This thesis investigates the current state-of-the-art sensor data visualization platforms and explores users’ needs and expectations of these systems by conducting a pre-study identifying improvements. Following a low-fidelity clickable prototype design process with the knowledge collected, proposing a new interface that covers in-car and local usage and provides a structured and intuitive surface. The prototype is evaluated with usability tests and final developer interviews, gathering primarily positive feedback and improvements regarding the design and functionality. A few requests were refined and implemented, but there are still some expectations for future work, such as optimizing the ideas of the prototype and further research in this domain. |
Upcoming:
Name |
Thesis Title |
Type |
Talk |
Scheduled on |
---|---|---|---|---|
Michael Vynogradov | Action Recognition in Virtual Reality | Bachelor Thesis | Final | 23.05.24 |
Melih Yilmaz | Assisting older adults in making healthier food choices using object detection | Bachelor Thesis | Final | 23.05.24 |
Daniel Günther | Web-Based Visualization of Communication Patterns: Enhancing Digital Teaching | Bachelor Thesis | Final | 23.05.24 |
Felix Kosian | Development of a Unified Symbolic Artificial Intelligence Tool for Unity | Master Thesis | Final | 23.05.24 |
Bahy Nguyen | Cloudscapes in Video Games: Authoring Real-Time Volumetric Clouds for Level Design | Bachelor Thesis | Final | 06.06.24 |
Nicolas Ulrich | Developing a Reactive Player Controller in the Godot Game Engine: A Teaching Approach | Bachelor Thesis | Final | 06.06.24 |
Malik Kotb | Aesthetic Graph Drawing of Hierarchical Hypergraphs | Bachelor Thesis | Final | 06.06.24 |
Daniel Marius Haselbeck | Analysis of antique Statues using 3D Scans | Bachelor Thesis | Final | 06.06.24 |
Pending:
Name |
Thesis Title |
Type |
---|---|---|
Past:
Date |
Name |
Team Members |
Type |
Talk |
Thesis Title |
WikiPage |
Advisor |
---|---|---|---|---|---|---|---|
02.05.24 | Berzan Yildiz | Master Thesis | Final | Towards Real-Time Visualization of Virtualized Industrial Facilities using Mobile AR Scanning and Cloud-Based 3D Reconstruction | Linda Rudolph | ||
02.05.24 | Alina Fetoski | Bachelor Thesis | Final | Impossible Spaces in Video Games: Theory and Practice | Daniel Dyrda | ||
02.05.24 | Kristin Fratzke | Bachelor Thesis | Final | Evaluation of Photometric Data for the Use of Virtual Light Fixtures in Mixed Reality Production Systems | Sven Liedtke | ||
02.05.24 | Lars Eble | Master Thesis | Final | Automatic Detection of Macro Gameplay in Formal Gamespaces for eSports Broadcasts | Daniel Dyrda | ||
02.05.24 | Claudio Belloni | Guided Research | Final | Space Foundation System: An Approach to Spatial Problems in Games | Daniel Dyrda | ||
25.04.24 | Paula Krumm | Bachelor Thesis | Final | Fine-tuning and quality evaluation of the Segment Anything Model on egocentric data | Christian Eichhorn | ||
25.04.24 | Lukas Maximilian Jonsson | Bachelor Thesis | Final | Blockchain and Games: Evaluating Practicality and Impact | Sandro Weber | ||
25.04.24 | Caroline Rendenbach | Guided Research | Final | Proposing Formal Gamespaces as Foundation for Gameplay-Based Anti-Cheating Measures | Daniel Dyrda | ||
25.04.24 | Anian Kalb | Bachelor Thesis | Final | Ubi-Interact Python Node - Implementation and Testing | Sandro Weber | ||
18.04.24 | Kerstin Pfaffinger | Bachelor Thesis | Final | Anchors and Boundaries: Developing a Game Engine System for Hierarchical Spatial Partitioning of Gamespaces | Daniel Dyrda | ||
18.04.24 | Rebecca Ahmed | Bachelor Thesis | Final | Teaching the Fundamentals of Java Programming via Serious games | David Plecher | ||
18.04.24 | Ignacio Pizarro Garcia | Ignacio Pizarro Garcia | Bachelor Thesis | Final | Development of a Co-Op Gamified Learning App in the Context of Driver Education and Road Safety | Christian Eichhorn | |
18.04.24 | Josef Michael Suckart | Bachelor Thesis | Final | Conception and Prototypical Implementation of a Calendar-Based Online Communication Tool for Enhanced Team Collaboration and Hybrid Learning | Jonas Bender | ||
11.04.24 | Daniel Bode | Bachelor Thesis | Final | Evaluating Usage of Augmented Reality for Elderly People | Christian Eichhorn | ||
11.04.24 | Martin Hubert Schacherbauer | Guided Research | Final | Designing with Player Paths: Methods and Tools | Daniel Dyrda | ||
11.04.24 | Alexander Williams | Practical Course | Final | Level Engineering: Cavern City | Daniel Dyrda | ||
04.04.24 | Christian Eichhorn | Practical Course | Final | Drawing for Older Adults with Tangibles | Christian Eichhorn | ||
04.04.24 | Yi Rui Cui | Bachelor Thesis | Final | Algorithms and Data Structure for Formal Graph-Based Gamespace Analysis | Daniel Dyrda | ||
04.04.24 | Cindy Muller | Master Thesis | Final | AR Pop-Up Book: A Venture into Interactive Stories | David Plecher | ||
28.03.24 | Sebastian Geheeb | Bachelor Thesis | Final | Modern Development Approaches for Metroidvania Games | Daniel Dyrda | ||
28.03.24 | Leonie Wargitsch | Felix Bartossek;Matthias Mitschele;Leonie Wargitsch | Practical Course | Final | l'Orfeo - Using a Serious Games as an Opera Guide | David Plecher | |
28.03.24 | Ivan Rozhdestvenskii | Bachelor Thesis | Final | Beyond the Threshold: Theory and Practice of Doors in Digital Gaming Worlds | Daniel Dyrda | ||
28.03.24 | Nuo Xu | Tatev Tsokolakyan;Natalie Adam | Practical Course | Final | Truffle Hunters- A locationed based AR game | Sandro Weber | |
21.03.24 | Berke Atropat | Master Thesis | Final | Design and Implementation of User Needs and Interaction Principles for the Sustainability of an Open Source Conferencing Platform to Conduct Remote Experiments | Nassim Eghtebas | ||
21.03.24 | Mert Yıldırır | Master Thesis | Final | Intervention by Remote Experts I Guiding Participants in a React-based Online Experimental Video Conferencing Platform | Nassim Eghtebas | ||
21.03.24 | Bikem Çamli | Master Thesis | Final | AI-Driven Full-Stack Open Source Software Optimization: A Case Study with Experimental Hub | Nassim Eghtebas | ||
21.03.24 | Felix Mayer | Bachelor Thesis | Final | Standardized AR Marker Integration for Heterogeneous Mobile Augmented Reality Systems with Unity 3D and C++ | Linda Rudolph | ||
07.03.24 | Aykut Aykut | Master Thesis | Final | Next-Generation Video Conferencing Research Platform: Enabling Time Aligned Performance Optimized WebAR Filters across Participants, and Synchrony Score through Full-stack Software Architecture Design | Nassim Eghtebas | ||
07.03.24 | Michael Pabst | Master Thesis | Final | Spatial Scene Synthesis for Mixed Reality Telepresence | Linda Rudolph | ||
07.03.24 | Towsif Zahin Khan | Master Thesis | Final | Gameboard Methodology: A Development Framework with integrated Formal Methods and AR Assistance | Daniel Dyrda | ||
07.03.24 | Maria Pospelova | Guided Research | Final | Exploring the Integration of Pre-training Methods for Enhancing the Comprehensibility of NASA-TLX | Nassim Eghtebas | ||
22.02.24 | Norma Puspitasari | Master Thesis | Final | Optimization of Video-based Facial Data Extraction for Time-series Correlation Analysis using Distributed-Data Processing Framework | Nassim Eghtebas | ||
22.02.24 | Simon Winter | Bachelor Thesis | Final | Developing a serious game for an Open-Air Museum with emphasis on interactive elements | David Plecher | ||
08.02.24 | Michael Sodamin | Master Thesis | Final | Spatial Computing in Human-Computer Interaction: Designing a Mixed Reality HMD Experience around Process Mining for Celonis Prospects | Linda Rudolph | ||
08.02.24 | Bjorn Kuehne | Bachelor Thesis | Final | Developing a Serious Game and Gamified App for Stress and Musculoskeletal Disorder Mitigation in Healthcare Workers | Christian Eichhorn | ||
08.02.24 | Simon Stolz | Master Thesis | Final | Gamification of digital in-car experiences using active chassis and Augmented Reality | Christian Eichhorn | ||
08.02.24 | Musfira Naqvi | Master Thesis | Final | Investigating Misinformation and Building Media Literacy Skills in a Game-Based Learning Environment | read more412193373 | David Plecher | |
01.02.24 | Julian Geheeb | Master Thesis | Final | PaceMaker: Development of a Practical Tool for Pacing Video Games | Daniel Dyrda | ||
01.02.24 | Thomas Torggler | Bachelor Thesis | Final | Expanding the Scope of an Augmented Reality App for Stolperstein Memorials | David Plecher | ||
01.02.24 | Levente Balázs Csik | Master Thesis | Final | Storytelling as a Spatial Concept: Developing a Spatial Interface for Narrative in Digital Games | Daniel Dyrda | ||
01.02.24 | Haoshuo Wang | Master Thesis | Final | Utilizing Augmented Reality Headset for Task-Oriented Patient Monitoring in Intensive Care Units | Christian Eichhorn | ||
25.01.24 | Felix Stieglbauer | Master Thesis | Final | Tactical Pathfinding Using Complex Game Space Models for Line-of-Sight-Based Combat Games | Daniel Dyrda | ||
25.01.24 | Tim Brüggemann | Bachelor Thesis | Final | Comparing Information Visualization Modalities for 2D Diagrams on Handheld Devices for Industrial Augmented Reality Applications | Linda Rudolph | ||
25.01.24 | Linus Biermann | Master Thesis | Final | Large-Scale Functional Game Space Simulation: an Agent-Based Approach Using Data-Oriented Design | Daniel Dyrda | ||
25.01.24 | Jannatullah Elghabaty | Master Thesis | Final | Superhuman Sports in VR using Haptic Feedback | Christian Eichhorn | ||
18.01.24 | Mingxiao Guo | Master Thesis | Final | AR Flashcards System for Japanese Kanji Learning | Christian Eichhorn | ||
18.01.24 | Louis Micke | Bachelor Thesis | Final | Prototyping of an AR Navigation Assistance for SVO-Aircraft under VFR Operation | Sven Liedtke | ||
18.01.24 | Omar Koraa | Master Thesis | Final | Improving the Immersion of Virtual Reality Applications Through Multi-Sensory Stimulation | Christian Eichhorn | ||
11.01.24 | Yinfeng Yu | Master Thesis | Final | Integration of Mixed Reality and Touchscreen Interfaces for Humanoid Robot Embodiment in a Virtual Clinical Setting | Christian Eichhorn | ||
21.12.23 | Anja Kerstin Kempf | Master Thesis | Final | Digital presentation of (local) archaeological/historical information | David Plecher |