Register for slot

You can register for a slot using this form.

Talk Information

  • Director: Prof. Gudrun Klinker
  • Schedule: (usually) every Thursday, at 09:15 am
  • Location: announced via email and in the list below

Please consider following templates:

Talk Duration

The following table gives the upper limits in minutes for the duration of talks.


TypeIntroFinal
TalkDiscussionTalkDiscussion
GR/BA/MA/MP10102010

Talks on next Do. (16.05.24) at 09:00

"https://bbb.in.tum.de/sve-mqf-6eu"

Student

Master Thesis (Final)

Nassim Eghtebas

Jonas Goos

Semantic Encoding for Video Conferencing: Increasing Robustness of Computer Vision Algorithms in Real-World Conditions

In recent years, the use of video conferencing has been extended to games and remote
experiments, both of which rely on computer vision algorithms. However, it has been
shown that these algorithms can be negatively impacted by the compression necessary
for real-time video. To increase the robustness against this issue, a semantic encoding
pipeline was built that is based on H.264 and works in combination with WebRTC.
Two ROI detection methods based on saliency and face detection, were tested using
six videos at two different bitrates (750 and 1500 kbit/s). To evaluate these methods,
the resulting encoded videos were transmitted via WebRTC and analyzed using an
rPPG and an AU extraction algorithm. The results showed that our semantic encoding
methods improve accuracy while only decreasing encoding speed by a small amount.
These findings show that such a pipeline is technically viable and, in the future, can
help to make games more robust and experiment results more trustable.

Student

Bachelor Thesis (Final)

Daniel Dyrda

Katharina Benke

Managing Choice: Guiding Players Through Open-World Games

Open-world games are defined through their freedom in spatial and narrative terms. However, this freedom makes it difficult to guide players through the game and provide the right amount of choice so the player is neither frustrated nor overwhelmed. This poses a design challenge for game developers. While various solutions for this challenge have been identified, they are usually limited to one application area or do not describe the use and consequences of these solutions. This thesis identifies a list of patterns for multiple application areas. It describes the patterns through their use in published open-world games and discusses their application and consequences. Game developers can apply these patterns to solve the challenge of guiding players through open-world games.

Student

Bachelor Thesis (Final)

David Plecher

Kilian Feser

Labyrinthos: A Serious Game approach for learning the Ancient Greek language

The goal of this bachelors thesis is to create a maze based Serious Game connected to the Ancient Greek language and culture. The Serious Game "Labyrinthos" centers on high replayability and exploration, utilizing the natural curiosity of humans. This thesis tries to answer the key questions of, what requirements should be met to create an effective maze based Serious Game and to what extend this game can motivate players to learn and experience an ancient language and culture. In order to accomplish this, important fundamentals of Serious Games were determined and implemented into the game. As this project is closely tied to language learning, it is also essential to include key aspects of it. This is achieved by researching related work tied to both cultural and linguistic topics, and merge their findings to gain an overview over the most important features. Consequently the game was evaluated and further improvements were derived from user feedback.

Student

Bachelor Thesis (Final)

Christian Eichhorn

Louis Pröbstle

Improving Data Visualization for Function Development in the Context of Automated Driving

Systems for automated driving are getting more advanced over the years, and necessarily the developers of the systems need to ensure their functionality. Sensor data visualization is used during development to gather knowledge of car behavior and sensors while testing. This thesis investigates the current state-of-the-art sensor data visualization platforms and explores users’ needs and expectations of these systems by conducting a pre-study identifying improvements. Following a low-fidelity clickable prototype design process with the knowledge collected, proposing a new interface that covers in-car and local usage and provides a structured and intuitive surface. The prototype is evaluated with usability tests and final developer interviews, gathering primarily positive feedback and improvements regarding the design and functionality. A few requests were refined and implemented, but there are still some expectations for future work, such as optimizing the ideas of the prototype and further research in this domain.

Upcoming:

Name

Thesis Title

Type

Talk

Scheduled on

Michael Vynogradov Action Recognition in Virtual Reality Bachelor Thesis Final 23.05.24
Melih Yilmaz Assisting older adults in making healthier food choices using object detection Bachelor Thesis Final 23.05.24
Daniel Günther Web-Based Visualization of Communication Patterns: Enhancing Digital Teaching Bachelor Thesis Final 23.05.24
Felix Kosian Development of a Unified Symbolic Artificial Intelligence Tool for Unity Master Thesis Final 23.05.24
Bahy Nguyen Cloudscapes in Video Games: Authoring Real-Time Volumetric Clouds for Level Design Bachelor Thesis Final 06.06.24
Nicolas Ulrich Developing a Reactive Player Controller in the Godot Game Engine: A Teaching Approach Bachelor Thesis Final 06.06.24
Malik Kotb Aesthetic Graph Drawing of Hierarchical Hypergraphs Bachelor Thesis Final 06.06.24
Daniel Marius Haselbeck Analysis of antique Statues using 3D Scans Bachelor Thesis Final 06.06.24


Pending:


Name

Thesis Title

Type

none




Past:

 

Date

Name

Team Members

Type

Talk

Thesis Title

WikiPage

Advisor

02.05.24 Berzan Yildiz Master Thesis Final Towards Real-Time Visualization of Virtualized Industrial Facilities using Mobile AR Scanning and Cloud-Based 3D Reconstruction Linda Rudolph
02.05.24 Alina Fetoski Bachelor Thesis Final Impossible Spaces in Video Games: Theory and Practice Daniel Dyrda
02.05.24 Kristin Fratzke Bachelor Thesis Final Evaluation of Photometric Data for the Use of Virtual Light Fixtures in Mixed Reality Production Systems Sven Liedtke
02.05.24 Lars Eble Master Thesis Final Automatic Detection of Macro Gameplay in Formal Gamespaces for eSports Broadcasts Daniel Dyrda
02.05.24 Claudio Belloni Guided Research Final Space Foundation System: An Approach to Spatial Problems in Games Daniel Dyrda
25.04.24 Paula Krumm Bachelor Thesis Final Fine-tuning and quality evaluation of the Segment Anything Model on egocentric data Christian Eichhorn
25.04.24 Lukas Maximilian Jonsson Bachelor Thesis Final Blockchain and Games: Evaluating Practicality and Impact Sandro Weber
25.04.24 Caroline Rendenbach Guided Research Final Proposing Formal Gamespaces as Foundation for Gameplay-Based Anti-Cheating Measures Daniel Dyrda
25.04.24 Anian Kalb Bachelor Thesis Final Ubi-Interact Python Node - Implementation and Testing Sandro Weber
18.04.24 Kerstin Pfaffinger Bachelor Thesis Final Anchors and Boundaries: Developing a Game Engine System for Hierarchical Spatial Partitioning of Gamespaces Daniel Dyrda
18.04.24 Rebecca Ahmed Bachelor Thesis Final Teaching the Fundamentals of Java Programming via Serious games David Plecher
18.04.24 Ignacio Pizarro Garcia Ignacio Pizarro Garcia Bachelor Thesis Final Development of a Co-Op Gamified Learning App in the Context of Driver Education and Road Safety Christian Eichhorn
18.04.24 Josef Michael Suckart Bachelor Thesis Final Conception and Prototypical Implementation of a Calendar-Based Online Communication Tool for Enhanced Team Collaboration and Hybrid Learning Jonas Bender
11.04.24 Daniel Bode Bachelor Thesis Final Evaluating Usage of Augmented Reality for Elderly People Christian Eichhorn
11.04.24 Martin Hubert Schacherbauer Guided Research Final Designing with Player Paths: Methods and Tools Daniel Dyrda
11.04.24 Alexander Williams Practical Course Final Level Engineering: Cavern City Daniel Dyrda
04.04.24 Christian Eichhorn Practical Course Final Drawing for Older Adults with Tangibles Christian Eichhorn
04.04.24 Yi Rui Cui Bachelor Thesis Final Algorithms and Data Structure for Formal Graph-Based Gamespace Analysis Daniel Dyrda
04.04.24 Cindy Muller Master Thesis Final AR Pop-Up Book: A Venture into Interactive Stories David Plecher
28.03.24 Sebastian Geheeb Bachelor Thesis Final Modern Development Approaches for Metroidvania Games Daniel Dyrda
28.03.24 Leonie Wargitsch Felix Bartossek;Matthias Mitschele;Leonie Wargitsch Practical Course Final l'Orfeo - Using a Serious Games as an Opera Guide David Plecher
28.03.24 Ivan Rozhdestvenskii Bachelor Thesis Final Beyond the Threshold: Theory and Practice of Doors in Digital Gaming Worlds Daniel Dyrda
28.03.24 Nuo Xu Tatev Tsokolakyan;Natalie Adam Practical Course Final Truffle Hunters- A locationed based AR game Sandro Weber
21.03.24 Berke Atropat Master Thesis Final Design and Implementation of User Needs and Interaction Principles for the Sustainability of an Open Source Conferencing Platform to Conduct Remote Experiments Nassim Eghtebas
21.03.24 Mert Yıldırır Master Thesis Final Intervention by Remote Experts I Guiding Participants in a React-based Online Experimental Video Conferencing Platform Nassim Eghtebas
21.03.24 Bikem Çamli Master Thesis Final AI-Driven Full-Stack Open Source Software Optimization: A Case Study with Experimental Hub Nassim Eghtebas
21.03.24 Felix Mayer Bachelor Thesis Final Standardized AR Marker Integration for Heterogeneous Mobile Augmented Reality Systems with Unity 3D and C++ Linda Rudolph
07.03.24 Aykut Aykut Master Thesis Final Next-Generation Video Conferencing Research Platform: Enabling Time Aligned Performance Optimized WebAR Filters across Participants, and Synchrony Score through Full-stack Software Architecture Design Nassim Eghtebas
07.03.24 Michael Pabst Master Thesis Final Spatial Scene Synthesis for Mixed Reality Telepresence Linda Rudolph
07.03.24 Towsif Zahin Khan Master Thesis Final Gameboard Methodology: A Development Framework with integrated Formal Methods and AR Assistance Daniel Dyrda
07.03.24 Maria Pospelova Guided Research Final Exploring the Integration of Pre-training Methods for Enhancing the Comprehensibility of NASA-TLX Nassim Eghtebas
22.02.24 Norma Puspitasari Master Thesis Final Optimization of Video-based Facial Data Extraction for Time-series Correlation Analysis using Distributed-Data Processing Framework Nassim Eghtebas
22.02.24 Simon Winter Bachelor Thesis Final Developing a serious game for an Open-Air Museum with emphasis on interactive elements David Plecher
08.02.24 Michael Sodamin Master Thesis Final Spatial Computing in Human-Computer Interaction: Designing a Mixed Reality HMD Experience around Process Mining for Celonis Prospects Linda Rudolph
08.02.24 Bjorn Kuehne Bachelor Thesis Final Developing a Serious Game and Gamified App for Stress and Musculoskeletal Disorder Mitigation in Healthcare Workers Christian Eichhorn
08.02.24 Simon Stolz Master Thesis Final Gamification of digital in-car experiences using active chassis and Augmented Reality Christian Eichhorn
08.02.24 Musfira Naqvi Master Thesis Final Investigating Misinformation and Building Media Literacy Skills in a Game-Based Learning Environment read more412193373 David Plecher
01.02.24 Julian Geheeb Master Thesis Final PaceMaker: Development of a Practical Tool for Pacing Video Games Daniel Dyrda
01.02.24 Thomas Torggler Bachelor Thesis Final Expanding the Scope of an Augmented Reality App for Stolperstein Memorials David Plecher
01.02.24 Levente Balázs Csik Master Thesis Final Storytelling as a Spatial Concept: Developing a Spatial Interface for Narrative in Digital Games Daniel Dyrda
01.02.24 Haoshuo Wang Master Thesis Final Utilizing Augmented Reality Headset for Task-Oriented Patient Monitoring in Intensive Care Units Christian Eichhorn
25.01.24 Felix Stieglbauer Master Thesis Final Tactical Pathfinding Using Complex Game Space Models for Line-of-Sight-Based Combat Games Daniel Dyrda
25.01.24 Tim Brüggemann Bachelor Thesis Final Comparing Information Visualization Modalities for 2D Diagrams on Handheld Devices for Industrial Augmented Reality Applications Linda Rudolph
25.01.24 Linus Biermann Master Thesis Final Large-Scale Functional Game Space Simulation: an Agent-Based Approach Using Data-Oriented Design Daniel Dyrda
25.01.24 Jannatullah Elghabaty Master Thesis Final Superhuman Sports in VR using Haptic Feedback Christian Eichhorn
18.01.24 Mingxiao Guo Master Thesis Final AR Flashcards System for Japanese Kanji Learning Christian Eichhorn
18.01.24 Louis Micke Bachelor Thesis Final Prototyping of an AR Navigation Assistance for SVO-Aircraft under VFR Operation Sven Liedtke
18.01.24 Omar Koraa Master Thesis Final Improving the Immersion of Virtual Reality Applications Through Multi-Sensory Stimulation Christian Eichhorn
11.01.24 Yinfeng Yu Master Thesis Final Integration of Mixed Reality and Touchscreen Interfaces for Humanoid Robot Embodiment in a Virtual Clinical Setting Christian Eichhorn
21.12.23 Anja Kerstin Kempf Master Thesis Final Digital presentation of (local) archaeological/historical information David Plecher
 
  • Keine Stichwörter